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bio website scivium.com
location Oceanside, CA
age 42
visits member for 4 years, 2 months
seen Jun 23 at 17:25
Game developer since 1996. Many shipped games. Some did very well, some did not-so-well. Strong opinions about the Right Way. -tom!

Sep
23
comment How to handle a Sprite Class?
I'm agreed with Ricket, which is unfortunate since it doesn't help the OP. I'm not really sure how to phrase "the class is as useful as you make it" better, though. For the OP, what do you need your Sprite to do? Do you need it to move? Then set up a situation that needs it moving, and add the functionality that makes sense for that situation. Later it may seem like that functionality needs to move to some other class, and that's no problem!
Sep
23
comment How to make the player slide smoothly against terrain
My thought is that you tweak it to look ok; certainly if it is too big it'll look like you're bouncing but if it's subtle enough it'll just keep you from getting hung up on slight bends in the surface.
Sep
23
answered How to make the player slide smoothly against terrain
Sep
17
comment Where can I find resouces for developing an “Intro to Game Development” class at a Community College?
Unity is not restricted to mobile.
Sep
16
comment 2D AABB collision response
You don't handle d1 or d2 equalling zero. Beyond that, why did you do X math and assign it to Y? I don't think you're getting the data that you want to get, which could explain why you're seeing behavior you don't want. -- The "check against the diagonals" idea is clever, now you just need to implement it correctly. :)
Sep
15
answered importing 3ds max ( .max) file into blender
Sep
15
comment 2D AABB collision response
This returns the same data that the OP's test does, it just computes it differently. (Note the divide-by-2 instead of a variable named 'double...')
Sep
15
comment Why do we use physics engines for collision testing or raycasting?
We used the GPU on the (first) PlayStation to do our raycasts. Render the scene real quick from the "shooter", each entity a different color. Whatever color the center pixel is tells you the thing you hit... :)
Sep
15
revised 2D AABB collision response
added 65 characters in body
Sep
15
answered 2D AABB collision response
Sep
14
answered What technical questions do you need to be prepared to answer before presenting an idea to venture capitalists?
Sep
14
comment Efficient way of drawing outlines around sprites
Scaling up will give better results than doing nothing and would also be a useful step along the path to "perfection." While the graphical results won't be perfect, if this were for an internal tool it may be Good Enough.
Sep
14
answered Efficient way of drawing outlines around sprites
Sep
14
comment Tweaking and Settings - Runtime variable modification and persistence
This would be sweet in an office environment. Walk over to talk to an artist, and connect to and start fiddling with the neighboring designer's running game while he's trying to set up some encounters...
Sep
13
comment What options do I have for a 3D game without graphics but yet maintaining physics for later?
I think that this is a decent question, undeserving of a negative score.
Sep
13
comment What options do I have for a 3D game without graphics but yet maintaining physics for later?
@Prix the point is that you don't have to work it all over once it's done. If the initial solution looks fine, just keep it. You don't need to draw the boxes, you can just use them for the physics. You don't need to rewrite anything if your eventual character uses the same code as the renderer you write for these primitives.
Sep
13
comment Cross-Platform Audio API Suggestions
Sadly, FMOD is very buggy and the developers are slow to respond to issues. For simple "play this sound" it's fine, but once you start really using it the deficiencies really start to show through.
Sep
13
answered Level Implementation
Sep
13
comment What options do I have for a 3D game without graphics but yet maintaining physics for later?
@Prix - later you just put in different visuals and update the collision model if it becomes important for some reason. Don't worry about later, though; software can be changed.
Sep
13
answered What options do I have for a 3D game without graphics but yet maintaining physics for later?