| bio | website | scivium.com |
|---|---|---|
| location | Oceanside, CA | |
| age | 40 | |
| visits | member for | 2 years, 9 months |
| seen | yesterday | |
| stats | profile views | 131 |
Game developer since 1996. Many shipped games. Some did very well, some did not-so-well. Strong opinions about the Right Way.
-tom!
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Mar 17 |
awarded | Good Answer |
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Aug 18 |
awarded | Yearling |
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Mar 26 |
comment |
Where should the animation be done? @ashes999 you author the animation in an authoring tool (e.g. Blender) and play it back in your game engine (e.g. Unity). |
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Mar 20 |
comment |
What is the story of game programmers beside gaming history? I don't know about that; we did what made sense to us but there was nothing automatic about it either. It was a pretty low-tech solution to us. We wanted levels to be bigger than what would fit into memory so this was the solution! |
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Mar 20 |
comment |
Does Big O really matter? Joe, sure, although that's a different sort of concern. Do you want O(1) where the constant factor is high, or O(n) with a small 'n' and a low constant factor? Knowing big-O in this case isn't a problem but can help you work out whether or not the solution makes sense for the circumstances in which it'll be used. |
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Feb 10 |
awarded | Nice Answer |
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Aug 19 |
awarded | Yearling |
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Apr 14 |
awarded | Quorum |
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Nov 9 |
answered | How to create the “drunk camera” effect in GTA 4? |
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Oct 18 |
revised |
How much does it cost to produce a major video game? added 446 characters in body |
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Oct 16 |
comment |
Thread runs faster on a faster processor… how to control Thread speed yes, so I was commenting that the simple takeaway for the OP is that ... Fixed timestep is the One True Path, even if GoG takes a lot of words to get to the point. |
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Oct 16 |
answered | How much does it cost to produce a major video game? |
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Oct 14 |
comment |
Thread runs faster on a faster processor… how to control Thread speed The OP should not be using a fixed sleep time when the rest of the processing can take an unknown amount of time. |
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Oct 14 |
awarded | Critic |
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Oct 14 |
comment |
Thread runs faster on a faster processor… how to control Thread speed Everything gets harder with a variable timestep, so while it is an option it is not a great one (IMO). |
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Oct 14 |
comment |
Game Development Degree vs Computer Science Degree @Alex I meant simply that a degree from a trade school is not necessarily a positive addition to one's resume/CV. Indeed, in some circles it is actually a negative. (Countering your first sentence?) |
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Oct 13 |
comment |
Game Development Degree vs Computer Science Degree @Alex Schearer - Trade school degrees tend to be a negative for the candidate. Choosing between a university education and a trade school one is a no brainer in the absence of other information. One thing shared by most of the trade school educated people that I've interviewed is that their money was not well spent and they did not know basic computer science, which in my opinion makes them poor additions to the programming team. |
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Oct 13 |
comment |
Comparing angles and working out the difference @Chewy, huh? The difference between 180 and 0 is not 0, and the difference between 181 and 0 is not 1... |
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Oct 13 |
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Alternative to pyGame? I learned Python in an afternoon (from years of C++ experience) and within a week I was writing more functionality faster in Pygame. |
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Oct 11 |
comment |
How were cartridge-based games programmed? Re: "Compress what you can," on the old hardware you typically would compress to whatever the hardware could handle. You would never compress audio to MP3, because the audio hardware didn't handle it natively and you wouldn't want to waste the time decompressing it on the CPU when you could just stream it straight off of the media into the audio hardware. MIDI was great though because everyone had (and has) a wavetable synth on board; just load up your samples and there you go. |