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  • 14 votes cast
Nov
8
awarded  Popular Question
Oct
16
awarded  Yearling
Sep
8
awarded  Tumbleweed
Sep
1
asked Unity and ASTC support
Sep
1
asked How does Unity Static batch handle submeshes
Jul
2
comment GLSL Fragment shader lighting lambert term
I think you misread it. Read the Efficiency section.
Jul
2
comment ETC1 Support on android alpha problem (GLSL cocos2d-x)
@Sleicreider the rendering order and z matters. You should render transparent objects from front-to-back. The .a or .r matter depends on the texture format you uploaded texture to gpu.
Jul
2
awarded  Commentator
Jul
2
comment GLSL Fragment shader lighting lambert term
@snake5 I worded my comment wrong. The light difference I mean would be to achieve a brighter effect with normalized vectors. He didn't posted the fragment output section and as a side note I'm stating that if he doesn't use either sRGB frambuffer extension or convert final color to gamma space in shader his light computation will be wrong.
Jul
2
comment GLSL Fragment shader lighting lambert term
@RhiakathFlanders Also, that light difference might be due to gamma vs linear space. http.developer.nvidia.com/GPUGems3/gpugems3_ch24.html
Jul
2
answered GLSL Fragment shader lighting lambert term
Jul
2
answered ETC1 Support on android alpha problem (GLSL cocos2d-x)
Jul
2
comment Outline with toon shader in unity is way too large
What happens if you change the model import setting to compute normals instead of importing it? I'm guessing the normals for this shader were either exported trashed or the model doesn't have a normal channel at all.
Jun
30
awarded  Teacher
Jun
29
answered Causes of Scene Build File Size Bloat in Unity
Jun
28
awarded  Autobiographer
Jul
2
awarded  Curious
Nov
5
accepted Game has noticeable frame drops but when through a profiler it always runs smooth
Nov
5
comment Game has noticeable frame drops but when through a profiler it always runs smooth
Thanks! That would help a lot!
Nov
5
asked Game has noticeable frame drops but when through a profiler it always runs smooth