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visits member for 2 years, 4 months
seen Nov 13 at 16:45

Jun
16
revised Unity - Avoid using Find method by caching UnityObjects - Code review
added 698 characters in body
Jan
12
revised Trying to access another class that is outside my Unity script but casting is failing
added 89 characters in body
Sep
17
revised Drawing transparent and opaque 3D objects. How do I preventing z-fighting?
added 114 characters in body
Sep
17
revised Drawing transparent and opaque 3D objects. How do I preventing z-fighting?
added 173 characters in body
Sep
16
revised Drawing transparent and opaque 3D objects. How do I preventing z-fighting?
added 219 characters in body
Sep
15
revised Drawing transparent and opaque 3D objects. How do I preventing z-fighting?
added 342 characters in body
Oct
5
revised Rotating a child shape relative to its parent's orientation
added 4 characters in body
Oct
5
revised Rotating a child shape relative to its parent's orientation
added 777 characters in body
Aug
30
revised Converting world space coordinate to screen space coordinate and getting incorrect range of values
added 1869 characters in body
Aug
30
revised Converting world space coordinate to screen space coordinate and getting incorrect range of values
edited tags
Aug
14
revised Deferred rendering with VSM - Scaling light depth loses moments
added 1128 characters in body
Aug
13
revised Deferred rendering with VSM - Scaling light depth loses moments
added 1537 characters in body
Aug
11
revised Deferred rendering with VSM - Scaling light depth loses moments
added 1302 characters in body
Aug
10
revised Deferred rendering with VSM - Scaling light depth loses moments
added 651 characters in body
Aug
9
revised Deferred rendering with VSM - Scaling light depth loses moments
deleted 109 characters in body
Aug
9
revised Deferred rendering with VSM - Scaling light depth loses moments
added 111 characters in body
Jul
24
revised collision resolve sphere-aabb and aabb-aabb
added 372 characters in body
Jul
23
revised Copying render target texture loses all depth
added 198 characters in body
Jul
23
revised Copying render target texture loses all depth
added 1626 characters in body
Jul
23
revised collision resolve sphere-aabb and aabb-aabb
deleted 5 characters in body