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Aug
2
asked How can I trigger an event each time the rotation of my rigidbody2D is at a given value?
Aug
1
asked Determining a sensible gear-like hierarchy for a series of connected objects
Jul
27
asked Unity WheelJoint2D will not rotate when increasing motor speed
Jul
20
asked Timing of coroutines in Unity is never precise
Jun
29
asked Why is anti aliasing not being applied to my 2D objects in Unity?
Jun
16
asked Unity - Avoid using Find method by caching UnityObjects - Code review
Jan
12
asked Trying to access another class that is outside my Unity script but casting is failing
Jan
11
asked My method for switching between cameras in Unity does not change the main camera
Sep
17
answered Drawing transparent and opaque 3D objects. How do I preventing z-fighting?
Sep
15
asked Drawing transparent and opaque 3D objects. How do I preventing z-fighting?
Jan
8
asked Looking for a peer reviewed article that details the benefits of a physics simulation within interactive media
Oct
13
asked XNA - Obtaining depth from the scene's render target?
Oct
4
asked Rotating a child shape relative to its parent's orientation
Aug
30
asked Converting world space coordinate to screen space coordinate and getting incorrect range of values
Aug
8
asked Deferred rendering with VSM - Scaling light depth loses moments
Aug
4
asked Sampler referencing in HLSL - Sampler parameter must come from a literal expression
Jul
23
asked Copying render target texture loses all depth
Jul
23
answered collision resolve sphere-aabb and aabb-aabb
Jul
22
asked How do I clear a specific render target when more than one are set? Or how do I keep the depth but clear the color?
Jul
21
asked My transparent objects overwrite opaque objects depth and always draw on top?