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visits member for 1 year, 9 months
seen Jan 12 at 17:35

Jan
12
asked Trying to access another class that is outside my Unity script but casting is failing
Jan
11
asked My method for switching between cameras in Unity does not change the main camera
Sep
17
answered Drawing transparent and opaque 3D objects. How do I preventing z-fighting?
Sep
15
asked Drawing transparent and opaque 3D objects. How do I preventing z-fighting?
Jan
8
asked Looking for a peer reviewed article that details the benefits of a physics simulation within interactive media
Oct
13
asked XNA - Obtaining depth from the scene's render target?
Oct
4
asked Rotating a child shape relative to its parent's orientation
Aug
30
asked Converting world space coordinate to screen space coordinate and getting incorrect range of values
Aug
8
asked Deferred rendering with VSM - Scaling light depth loses moments
Aug
4
asked Sampler referencing in HLSL - Sampler parameter must come from a literal expression
Jul
23
asked Copying render target texture loses all depth
Jul
23
answered collision resolve sphere-aabb and aabb-aabb
Jul
22
asked How do I clear a specific render target when more than one are set? Or how do I keep the depth but clear the color?
Jul
21
asked My transparent objects overwrite opaque objects depth and always draw on top?
Jul
14
asked Rotation matrices from Quaternion.Identity and -Quaternion.Identity are the same?
Jul
11
asked Find the nearest control points either side of a Catmull Rom spline segment
Jul
10
asked Adding VFACE semantic causes overlapping output semantics error
Jul
9
asked Deferred rendering with both Clockwise and CounterClockwise culling
Jul
6
asked What should I do if my text exceeds my text render target boundaries?