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seen Dec 4 at 16:03

Sep
23
accepted Drawing transparent and opaque 3D objects. How do I preventing z-fighting?
Sep
19
comment Drawing transparent and opaque 3D objects. How do I preventing z-fighting?
Near clip is currently 0.1f and the far clip is 1000f. I was thinking that should be precise enough?
Sep
18
comment Drawing transparent and opaque 3D objects. How do I preventing z-fighting?
Yes, they are designed to be coplanar. I'm using a 24-bit depth buffer for greater precision also. It looks like adjusting the screen space depth is the best option. The DepthBias option doesn't provide consistent results and can cause some strange clipping issues within the view frustum.
Sep
17
revised Drawing transparent and opaque 3D objects. How do I preventing z-fighting?
added 114 characters in body
Sep
17
revised Drawing transparent and opaque 3D objects. How do I preventing z-fighting?
added 173 characters in body
Sep
17
comment Drawing transparent and opaque 3D objects. How do I preventing z-fighting?
The depth compare function is already "less than or equal to". I've added a third edit to give the exact state. Is there something else that requires changing?
Sep
17
answered Drawing transparent and opaque 3D objects. How do I preventing z-fighting?
Sep
16
comment Drawing transparent and opaque 3D objects. How do I preventing z-fighting?
I have. I've also added an edit as to why I don't believe this is a viable solution. Do you agree?
Sep
16
revised Drawing transparent and opaque 3D objects. How do I preventing z-fighting?
added 219 characters in body
Sep
15
revised Drawing transparent and opaque 3D objects. How do I preventing z-fighting?
added 342 characters in body
Sep
15
asked Drawing transparent and opaque 3D objects. How do I preventing z-fighting?
Apr
24
awarded  Popular Question
Jan
9
comment Looking for a peer reviewed article that details the benefits of a physics simulation within interactive media
Thank you. Physically based animation is only one aspect dramatically improved in terms of the evolution of physics simulations. The first article you linked in the comments to my post has an excellent introductory review and should suffice in this regard.
Jan
9
comment Looking for a peer reviewed article that details the benefits of a physics simulation within interactive media
@Dan Indeed but a close inspection would find the majority of these references cite websites and there is little else pertaining to physics simulations when reading the abstracts of the remaining articles.
Jan
9
comment Looking for a peer reviewed article that details the benefits of a physics simulation within interactive media
@Kylotan I can understand your response as I am probably being too vague. If we consider the first of the papers in the link given by Dan it provides an excellent account of how improvements in physics simulation have changed the way we now approach character animation. Granted, it maybe have been envisaged since the 80's but the evolution of physics engines/simulations have only recently allowed us to apply this technique.
Jan
9
comment Looking for a peer reviewed article that details the benefits of a physics simulation within interactive media
@Dan. The first paper does indeed help, thank you. The second article does not appear to have been published?
Jan
8
comment Looking for a peer reviewed article that details the benefits of a physics simulation within interactive media
I think the ubiquity of physics is not in question here. To use your text adventure analogy, you would still consider the eloquence of the language to convey a sense of immersion and narrative. In the context of a physics simulation, a review of its use in games and how it benefits elements of game design would be ideal. Essentially it improves A.I., animation, collision detection, HCI, etc. It would therefore stand to reason that there must be something in the literature that acknowledges this, other than it is just essential.
Jan
8
comment Looking for a peer reviewed article that details the benefits of a physics simulation within interactive media
Or the benefits of having any sort of physics in a game? I understand that it is a broad topic but a review of the general benefits it brings would be most helpful. If you talk about a game being intrinsically a physics simulation of sorts then this should spark some debate within the academic side of the game development industry (Game Developers Conference, etc.) about their use, purpose and the benefits they bring in that regard. If pushed I would be happy with an article that focused on player immersion.
Jan
8
asked Looking for a peer reviewed article that details the benefits of a physics simulation within interactive media
Nov
7
awarded  Teacher