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  • 0 posts edited
  • 1 helpful flag
  • 12 votes cast
Aug
12
accepted Determining a sensible gear-like hierarchy for a series of connected objects
Sep
3
accepted Unity WheelJoint2D will not rotate when increasing motor speed
Jul
1
accepted Why is anti aliasing not being applied to my 2D objects in Unity?
Jun
16
accepted Unity - Avoid using Find method by caching UnityObjects - Code review
Jan
12
accepted Trying to access another class that is outside my Unity script but casting is failing
Jan
11
accepted My method for switching between cameras in Unity does not change the main camera
Sep
23
accepted Drawing transparent and opaque 3D objects. How do I preventing z-fighting?
Oct
7
accepted Rotating a child shape relative to its parent's orientation
Aug
31
accepted Converting world space coordinate to screen space coordinate and getting incorrect range of values
Aug
30
accepted My transparent objects overwrite opaque objects depth and always draw on top?
Jul
22
accepted How do I clear a specific render target when more than one are set? Or how do I keep the depth but clear the color?
Jul
21
accepted Deferred rendering with both Clockwise and CounterClockwise culling
Jul
21
accepted What should I do if my text exceeds my text render target boundaries?
Jul
14
accepted Rotation matrices from Quaternion.Identity and -Quaternion.Identity are the same?
Jul
13
accepted Adding VFACE semantic causes overlapping output semantics error