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 Apr 5 awarded Notable Question Mar 4 awarded Notable Question Dec 21 awarded Popular Question Nov 5 awarded Popular Question Aug 12 accepted Determining a sensible gear-like hierarchy for a series of connected objects Jul 19 awarded Popular Question May 14 awarded Popular Question May 11 awarded Popular Question Apr 20 awarded Popular Question Mar 15 asked Unity 5 Enlighten - How do I make objects look bright? Dec 29 awarded Popular Question Sep 7 answered How can I calculate the visible area of my camera in world space and take zoom into account? Sep 3 asked How can I calculate the visible area of my camera in world space and take zoom into account? Sep 3 accepted Unity WheelJoint2D will not rotate when increasing motor speed Sep 2 comment Determining a sensible gear-like hierarchy for a series of connected objects If you want an algorithm to find a master gear - there's really none. This is what I was having issues with to begin with. Now that I have abandoned the idea that one can be found, it makes the solution much easier to attain. Aug 3 comment How can I trigger an event each time the rotation of my rigidbody2D is at a given value? The algorithm will need be dynamic. I am thinking that I can accumulate rotations from delta orientations each frame, which can be calculated from Atan2 or Quaternions. Aug 3 comment How can I trigger an event each time the rotation of my rigidbody2D is at a given value? Thank you for your response. It works but it is not accurate enough when increasing the angular velocity. This is still true when increasing the deadzone. I need to rethink my approach, perhaps a delta rotation approach will be more accurate? Aug 2 comment Determining a sensible gear-like hierarchy for a series of connected objects That's a good point, thank you. Aug 2 asked How can I trigger an event each time the rotation of my rigidbody2D is at a given value? Aug 1 asked Determining a sensible gear-like hierarchy for a series of connected objects