| bio | website | |
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| location | ||
| age | ||
| visits | member for | 10 months |
| seen | Apr 26 at 10:41 | |
| stats | profile views | 13 |
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Apr 24 |
awarded | Popular Question |
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Mar 29 |
asked | Syncing texture animations which can be created at any given time |
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Jan 9 |
comment |
Looking for a peer reviewed article that details the benefits of a physics simulation within interactive media Thank you. Physically based animation is only one aspect dramatically improved in terms of the evolution of physics simulations. The first article you linked in the comments to my post has an excellent introductory review and should suffice in this regard. |
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Jan 9 |
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Looking for a peer reviewed article that details the benefits of a physics simulation within interactive media @Dan Indeed but a close inspection would find the majority of these references cite websites and there is little else pertaining to physics simulations when reading the abstracts of the remaining articles. |
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Jan 9 |
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Looking for a peer reviewed article that details the benefits of a physics simulation within interactive media @Kylotan I can understand your response as I am probably being too vague. If we consider the first of the papers in the link given by Dan it provides an excellent account of how improvements in physics simulation have changed the way we now approach character animation. Granted, it maybe have been envisaged since the 80's but the evolution of physics engines/simulations have only recently allowed us to apply this technique. |
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Jan 9 |
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Looking for a peer reviewed article that details the benefits of a physics simulation within interactive media @Dan. The first paper does indeed help, thank you. The second article does not appear to have been published? |
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Jan 8 |
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Looking for a peer reviewed article that details the benefits of a physics simulation within interactive media I think the ubiquity of physics is not in question here. To use your text adventure analogy, you would still consider the eloquence of the language to convey a sense of immersion and narrative. In the context of a physics simulation, a review of its use in games and how it benefits elements of game design would be ideal. Essentially it improves A.I., animation, collision detection, HCI, etc. It would therefore stand to reason that there must be something in the literature that acknowledges this, other than it is just essential. |
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Jan 8 |
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Looking for a peer reviewed article that details the benefits of a physics simulation within interactive media Or the benefits of having any sort of physics in a game? I understand that it is a broad topic but a review of the general benefits it brings would be most helpful. If you talk about a game being intrinsically a physics simulation of sorts then this should spark some debate within the academic side of the game development industry (Game Developers Conference, etc.) about their use, purpose and the benefits they bring in that regard. If pushed I would be happy with an article that focused on player immersion. |
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Jan 8 |
asked | Looking for a peer reviewed article that details the benefits of a physics simulation within interactive media |
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Nov 7 |
awarded | Teacher |
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Oct 13 |
comment |
XNA - Obtaining depth from the scene's render target? Not possible with 1 render target I am afraid. It would seem that my "Ping-Ponging" idea is probably the best way forward. Thank you. |
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Oct 13 |
asked | XNA - Obtaining depth from the scene's render target? |
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Oct 7 |
accepted | Rotating a child shape relative to its parent's orientation |
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Oct 5 |
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Rotating a child shape relative to its parent's orientation How do I calculate the orientation difference between the parent and child object? |
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Oct 5 |
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Rotating a child shape relative to its parent's orientation This sounds like a very good idea. I shall implement it after returning from work. |
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Oct 5 |
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Rotating a child shape relative to its parent's orientation so previousValue is not tampered with after its creation? That is correct. |
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Oct 5 |
comment |
Rotating a child shape relative to its parent's orientation The only place the orientation is ever changed is via the Orientation property using the set method. There is currently nowhere else in the code that changes the orientation outside this method. |
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Oct 5 |
revised |
Rotating a child shape relative to its parent's orientation added 4 characters in body |
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Oct 5 |
comment |
Rotating a child shape relative to its parent's orientation I have studied your answer but I cannot get it to work correctly. I've edited the original question to show how I am using your advice in code form. However, it is not working for me and the object spins very quickly rather than rotating slowly. |
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Oct 5 |
revised |
Rotating a child shape relative to its parent's orientation added 777 characters in body |