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accepted Determining a sensible gear-like hierarchy for a series of connected objects
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answered How can I calculate the visible area of my camera in world space and take zoom into account?
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asked How can I calculate the visible area of my camera in world space and take zoom into account?
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accepted Unity WheelJoint2D will not rotate when increasing motor speed
Sep
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comment Determining a sensible gear-like hierarchy for a series of connected objects
If you want an algorithm to find a master gear - there's really none. This is what I was having issues with to begin with. Now that I have abandoned the idea that one can be found, it makes the solution much easier to attain.
Aug
3
comment How can I trigger an event each time the rotation of my rigidbody2D is at a given value?
The algorithm will need be dynamic. I am thinking that I can accumulate rotations from delta orientations each frame, which can be calculated from Atan2 or Quaternions.
Aug
3
comment How can I trigger an event each time the rotation of my rigidbody2D is at a given value?
Thank you for your response. It works but it is not accurate enough when increasing the angular velocity. This is still true when increasing the deadzone. I need to rethink my approach, perhaps a delta rotation approach will be more accurate?
Aug
2
comment Determining a sensible gear-like hierarchy for a series of connected objects
That's a good point, thank you.
Aug
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asked How can I trigger an event each time the rotation of my rigidbody2D is at a given value?
Aug
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asked Determining a sensible gear-like hierarchy for a series of connected objects