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  • 18 votes cast
Aug
24
awarded  Popular Question
Nov
15
comment How do “procedural” and “random” generation differ?
Thanks, I added a couple references more.
Nov
13
awarded  Editor
Nov
13
revised How do “procedural” and “random” generation differ?
Added a couple examples as suggested by comments.
Nov
13
awarded  Yearling
Nov
11
awarded  Teacher
Nov
10
answered How do “procedural” and “random” generation differ?
Dec
20
accepted Implementing a multilanguage AI contest platform
Dec
20
comment Implementing a multilanguage AI contest platform
In the end I'll be going with the client-server approach, using some text protocol (perhaps HTTP with data formatted in JSON), and drop the requirement of continuous competition. Thanks everyone for guiding me towards this idea.
Nov
11
comment Creating A Board Game AI
Minimax is not restricted to two players. It can be easily generalized to n players, by storing a vector of payoffs, so I think it could be a good algorithm here, coupled with an ad-hoc heuristic specially designed for the game.
Nov
11
awarded  Commentator
Nov
11
comment Implementing a multilanguage AI contest platform
Indeed, but I was looking around the website and didn't found the technical explanation of the programming interface, and other details. Do you have any idea where I can find this information?
Nov
7
comment Implementing a multilanguage AI contest platform
@nathan As I want to run competitions continuously, I don't want to require that users stay connected all day. I want they to upload their AIs and then let them play, and just check every once in a while their agents status. So yes, I prefer to run the code by myself, although the client-server approach is very interesting. Thanks for the reply.
Nov
6
asked Implementing a multilanguage AI contest platform
Nov
6
awarded  Scholar
Nov
6
accepted Developing an ELO like point system for a multiplayer gaming site
Nov
6
comment Developing an ELO like point system for a multiplayer gaming site
I think this is a quite close to what I want. I accepting this answer, since it covers most of my needs, but many many thanks to @PapaAtHome and other for their help. The only thing I'm still a bit in the dark is about the matchmaking. Is there something complicated or I just arrange matches at random? Thanks a lot.
Nov
6
comment Developing an ELO like point system for a multiplayer gaming site
Very helpful. I assume this frequency factor has to do with what I was talking about playing often or not. Any idea on how I can calculate this? Something like your-participations/total-events? +1.
Nov
6
comment Developing an ELO like point system for a multiplayer gaming site
Thanks for the extensive reply. I'll be looking into this ideas. I looked over Gecko as an improvement on ELO (I am right?), so I think i'll start somewhere around there.
Nov
5
comment Developing an ELO like point system for a multiplayer gaming site
Very helpful indeed. I didn't thought of the intrinsic inconsistency of these soft rules I proposed. What I want is nothing extraordinary, just a 'natural' ranking system that pays for better players. I want mostly to encourage diversification (people trying new games without fear to loosing a lot of points), and exploitation (having just one or two very good players per game rather than a lot of mediocre players). I know there is some trade-off between these two ideas, there is where I need your help. Thanks for a very helpful post. +1.