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seen Oct 1 at 11:49

Jul
13
answered Need help to find error in collision dection in XNA
Jul
13
awarded  Commentator
Jul
13
comment Sprite not visible when using a Rectangle for collision in XNA
have you called spriteBatch.begin() and spriteBatch.end()?
Jul
13
answered 2D maps, how to structure?
Jul
12
comment Why are my exported illustrator graphics blurry and messy in-game?
why not simply draw it bigger and then scale it down?
Jul
11
awarded  Citizen Patrol
Jul
11
awarded  Critic
Jul
11
comment Is there a market for a Text-based empire-building game?
This is not a valid question on this site so voting to close, however take a look at Dwarf fortress same thing as you describe give or take
Jul
11
comment How many localisations are too much for a game?
Although I agree completly with K.I.S.S, there is also cases where Stupid Keeps it Simple, Just because it will add some complexity such as an extra choice in the menu options, the argument is if Stupid wants simple he wont touch the complex stuff therefore catering to both, soon as stupid is no longer using simple... well he just not as stupid as you thought ;)
Jul
9
comment Best practices for periodically saving game state to disk
What is the data structure of the world object and where is the larger chunks of data?
Jul
9
awarded  Organizer
Jul
9
revised How to fire a bullet in a specific direction?
added tags
Jul
9
suggested suggested edit on How to fire a bullet in a specific direction?
Jul
8
comment Breakout ball collision detection, bouncing against the walls
LEFTWALL could simply be a constant that has the position value of the left wall of the boundary.
Jul
7
comment Breakout ball collision detection, bouncing against the walls
Pixel Detection is the best method but it is also the slowest as it has to compare pixel to pixel, having a more basic detection like rectangle intersects would be faster and only need to use the pixel perfect after that if you can imagine the engine is checking every sprite pixel by pixel against every other pixel by pixel that could be slow :)
Jul
6
revised Java - Finding distance between player and tile in array
added 236 characters in body
Jul
6
comment Java - Finding distance between player and tile in array
by player position i mean the players relative position on the grid remember we are doing the distance based off the grid so both our actors have to be on the grid, mouse and player :)
Jul
6
comment Java - Finding distance between player and tile in array
its lengthy*lengthy has to be squared :), you can post the whole class if it still dont work...or step through the code with a debugger and follow the values with a calulator
Jul
6
revised Java - Finding distance between player and tile in array
edited body
Jul
6
comment Java - Finding distance between player and tile in array
playerX,playery should contain your players position, if they are 0 then it will show u distance from 0 make sure player values are being updated... I only using doubles as the math functions seem to return those so i dont have to cast every time.