| bio | website | |
|---|---|---|
| location | ||
| age | ||
| visits | member for | 10 months |
| seen | Apr 3 at 16:33 | |
| stats | profile views | 23 |
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Jul 13 |
answered | Need help to find error in collision dection in XNA |
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Jul 13 |
revised |
iOS app installations fluctuating? added 19 characters in body |
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Jul 13 |
awarded | Commentator |
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Jul 13 |
comment |
Sprite not visible when using a Rectangle for collision in XNA have you called spriteBatch.begin() and spriteBatch.end()? |
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Jul 13 |
answered | iOS app installations fluctuating? |
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Jul 13 |
answered | 2D maps, how to structure? |
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Jul 12 |
comment |
Why are my exported illustrator graphics blurry and messy in-game? why not simply draw it bigger and then scale it down? |
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Jul 11 |
awarded | Citizen Patrol |
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Jul 11 |
awarded | Critic |
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Jul 11 |
comment |
Is there a market for a Text-based empire-building game? This is not a valid question on this site so voting to close, however take a look at Dwarf fortress same thing as you describe give or take |
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Jul 11 |
comment |
How much localizations is too much for a game? Although I agree completly with K.I.S.S, there is also cases where Stupid Keeps it Simple, Just because it will add some complexity such as an extra choice in the menu options, the argument is if Stupid wants simple he wont touch the complex stuff therefore catering to both, soon as stupid is no longer using simple... well he just not as stupid as you thought ;) |
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Jul 9 |
comment |
Best practices for periodically saving game state to disk What is the data structure of the world object and where is the larger chunks of data? |
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Jul 9 |
awarded | Organizer |
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Jul 9 |
revised |
How to fire a bullet in a specific direction? added tags |
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Jul 9 |
suggested | suggested edit on How to fire a bullet in a specific direction? |
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Jul 8 |
comment |
Breakout ball collision detection, bouncing against the walls LEFTWALL could simply be a constant that has the position value of the left wall of the boundary. |
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Jul 7 |
comment |
Breakout ball collision detection, bouncing against the walls Pixel Detection is the best method but it is also the slowest as it has to compare pixel to pixel, having a more basic detection like rectangle intersects would be faster and only need to use the pixel perfect after that if you can imagine the engine is checking every sprite pixel by pixel against every other pixel by pixel that could be slow :) |
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Jul 6 |
revised |
Java - Finding distance between player and tile in array added 236 characters in body |
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Jul 6 |
comment |
Java - Finding distance between player and tile in array by player position i mean the players relative position on the grid remember we are doing the distance based off the grid so both our actors have to be on the grid, mouse and player :) |
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Jul 6 |
comment |
Java - Finding distance between player and tile in array its lengthy*lengthy has to be squared :), you can post the whole class if it still dont work...or step through the code with a debugger and follow the values with a calulator |