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Aug
1
comment Convert map of USA to isometric format
Farmville is an isometric tilemap, age of empires too except its a style more defined not to. not to be (based on the map editors way of adding different cliffs etc to a map). I will update my answer with a bit more explanation.
Aug
1
answered Convert map of USA to isometric format
Aug
1
comment How to code a simple torch light?
@JohnMcDonald I thought even particle systems used sprites? I would say limiting yourself to not using sprites only means you will be drawing "sprites" at runtime
Aug
1
comment How to code a simple torch light?
+1 love the idea :D
Jul
27
comment Online Identification for Desktop Games?
if the authentication is tied to them purchasing the game then managing it yourself is a good idea. Minecraft has it's own implementation which is essentially a boot loader of the game allows them to provide updates to the game and authentication for its use.
Jul
26
comment How to create character avatars without lots of artwork?
+1 however dependent on the game it really wouldn't matter if it looked silly at all... I know i'd find it amusing but thats me :)
Jul
19
comment Revamping my GUI to be more efficient and less brute
@Austin I have updated my answer to include a basic idea of what would be needed. And sure but you have no other way to contact me other than here.
Jul
19
revised Revamping my GUI to be more efficient and less brute
added 1420 characters in body
Jul
19
comment Revamping my GUI to be more efficient and less brute
are all your images for example your buildings, grass texture, same size or are your buildings one image bigger than your grid?
Jul
19
answered Revamping my GUI to be more efficient and less brute
Jul
19
comment Revamping my GUI to be more efficient and less brute
can you give us any images of what you are doing it will be easier to grasp your problem :)
Jul
18
comment Tile engine Texture not updating when numbers in array change
@corey take a look at the 2nd part of my answer may that might help?
Jul
17
revised Tile engine Texture not updating when numbers in array change
added 459 characters in body
Jul
17
comment Tile engine Texture not updating when numbers in array change
@RichardMarskell-Drackir good spot :)
Jul
17
revised Tile engine Texture not updating when numbers in array change
added 39 characters in body
Jul
17
answered Tile engine Texture not updating when numbers in array change
Jul
13
comment Need help to find error in collision dection in XNA
Ahh ok I must have been thinking of the java equivalent :), could you provide source of statement?
Jul
13
revised Need help to find error in collision dection in XNA
added 5 characters in body
Jul
13
answered Need help to find error in collision dection in XNA
Jul
13
awarded  Commentator