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seen Aug 24 at 10:11

Jan
28
answered AI surrounding algorithm suggestions
Jan
26
comment How to store data in a data-driven RPG
@ashes999 OK I see your point on size, although I feel the benefit of having 100's of tools that can be used, advantages in validation and as a lot of languages have support for XML can out wiegh the cost. plus if you are truly concerned with it you could remove all white space and change the XML tags to letters, just as you would with JSON
Jan
26
comment How to store data in a data-driven RPG
@ashes999 How do you define bloated? only requiring the header <?xml version="1.0" encoding="UTF-8" ?> the rest is decided by the creator doesnt seem bloated to me
Jan
25
comment Storing items in external data files
would like to add here that if you create an interface and allow your data loaders implement it that way if you wish to change your format only have to create a new loader.
Jan
21
comment How can I efficiently form terrain from a large number of cubes in XNA?
As a suggestion, try loading/storing your map in chunks of 20-10 square. This will mean as the user moves around you load and unload areas and also only required to render (and store in memory) the structure of the chunk once.
Jan
21
comment Objects being drawn on wrong layers
This looks correct to me, How are you instantiating the new OtherStuffList objects depth?
Sep
21
awarded  Custodian
Aug
31
comment How to use music in a simple game?
Could you expand your question explain what genre of game you are creating, the "mood" your trying to establish, I believe there is only two reason you add music to a game 1. immersion -You want the player to believe they are inside the game as it means they play longer. 2. Emotional Response - Your trying to invoke emotional responses to actions such as walking through dark forest and the music changes to really mysterious.. the emotional response your trying to achieve is essentially nervousness so when that mob jumps out at them they jump too.
Aug
31
comment Back to front drawing in an Unorginized array of tiles
well with the basic example i provided you could have a file per chunk and then name them chunk_x_y where x and y are your coords this would work with minecraft's approach to by saying region_0_0 contains 32x32 chunks (not all may be generated and present in the file but when it is written it is put here) from (0,0 to 32,32) or (-16,-16 to 16,16), so long as you parse the information in and out in a way you define it dont matter the data structure. I cant give you a possible data structure as I only know your using chunks.
Aug
30
comment Back to front drawing in an Unorginized array of tiles
correction minecraft stores the chunks in 32x32 groups
Aug
30
comment Back to front drawing in an Unorginized array of tiles
@Trixmix There is a well known game that uses an expanded version of this very method Minecraft, and it has 17x17x255 per chunk and doesn't show any issues there.
Aug
30
answered Back to front drawing in an Unorginized array of tiles
Aug
23
awarded  Enlightened
Aug
23
awarded  Nice Answer
Aug
9
comment Choosing the right game engine
LibGDX is a great engine very fast, masks the use of OpenGL really well yet doesnt get in your way if you want to play with it. Also has library for handling UI and a implementation of Box2D theres more but I havent got that far yet :)
Aug
9
comment Can I make a Cue in XACT to play two sounds?
@Fëanor you may need to extend it yourself by the looks of it.
Aug
9
revised Can I make a Cue in XACT to play two sounds?
added 268 characters in body
Aug
9
comment Invert colors Java rendering
@MaltheLange could you post your render code?
Aug
8
comment Do I have too many colliders on my screen?
1. yes, 2. don't have so many colliders, Are you trying to achieve something in particular? Also note not a good measurement between desktop and phone (different systems), if you wish to benchmark start of with no colliders and add more till 2400 to compare the equiv speed differences.
Aug
8
revised Invert colors Java rendering
added 1 characters in body