| bio | website | |
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| location | ||
| age | ||
| visits | member for | 10 months |
| seen | Apr 3 at 16:33 | |
| stats | profile views | 23 |
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Jan 26 |
comment |
How to store data in a data-driven RPG @ashes999 How do you define bloated? only requiring the header <?xml version="1.0" encoding="UTF-8" ?> the rest is decided by the creator doesnt seem bloated to me |
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Jan 25 |
comment |
Storing items in external data files would like to add here that if you create an interface and allow your data loaders implement it that way if you wish to change your format only have to create a new loader. |
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Jan 21 |
comment |
How to draw a large number of model (identical) with vertex buffer in XNA? As a suggestion, try loading/storing your map in chunks of 20-10 square. This will mean as the user moves around you load and unload areas and also only required to render (and store in memory) the structure of the chunk once. |
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Jan 21 |
comment |
Objects being drawn on wrong layers This looks correct to me, How are you instantiating the new OtherStuffList objects depth? |
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Sep 21 |
awarded | Custodian |
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Aug 31 |
comment |
How to use music in a simple game? Could you expand your question explain what genre of game you are creating, the "mood" your trying to establish, I believe there is only two reason you add music to a game 1. immersion -You want the player to believe they are inside the game as it means they play longer. 2. Emotional Response - Your trying to invoke emotional responses to actions such as walking through dark forest and the music changes to really mysterious.. the emotional response your trying to achieve is essentially nervousness so when that mob jumps out at them they jump too. |
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Aug 31 |
comment |
Back to front drawing in an Unorginized array of tiles well with the basic example i provided you could have a file per chunk and then name them chunk_x_y where x and y are your coords this would work with minecraft's approach to by saying region_0_0 contains 32x32 chunks (not all may be generated and present in the file but when it is written it is put here) from (0,0 to 32,32) or (-16,-16 to 16,16), so long as you parse the information in and out in a way you define it dont matter the data structure. I cant give you a possible data structure as I only know your using chunks. |
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Aug 30 |
comment |
Back to front drawing in an Unorginized array of tiles correction minecraft stores the chunks in 32x32 groups |
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Aug 30 |
comment |
Back to front drawing in an Unorginized array of tiles @Trixmix There is a well known game that uses an expanded version of this very method Minecraft, and it has 17x17x255 per chunk and doesn't show any issues there. |
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Aug 30 |
answered | Back to front drawing in an Unorginized array of tiles |
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Aug 23 |
awarded | Enlightened |
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Aug 23 |
awarded | Nice Answer |
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Aug 9 |
answered | How about HTML 5 Write Online Mulitplayer Games |
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Aug 9 |
comment |
Choosing the right game engine LibGDX is a great engine very fast, masks the use of OpenGL really well yet doesnt get in your way if you want to play with it. Also has library for handling UI and a implementation of Box2D theres more but I havent got that far yet :) |
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Aug 9 |
comment |
Can I make a Cue in XACT to play two sounds? @Fëanor you may need to extend it yourself by the looks of it. |
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Aug 9 |
revised |
Can I make a Cue in XACT to play two sounds? added 268 characters in body |
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Aug 9 |
comment |
Invert colors Java rendering @MaltheLange could you post your render code? |
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Aug 8 |
comment |
Do I have too many colliders on my screen? 1. yes, 2. don't have so many colliders, Are you trying to achieve something in particular? Also note not a good measurement between desktop and phone (different systems), if you wish to benchmark start of with no colliders and add more till 2400 to compare the equiv speed differences. |
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Aug 8 |
revised |
Invert colors Java rendering added 1 characters in body |
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Aug 8 |
comment |
Designing a simple snake A.I One way to approach it is to tell the snake to head towards the area with the largest amount of space as seen here |