| bio | website | |
|---|---|---|
| location | ||
| age | ||
| visits | member for | 11 months |
| seen | Mar 20 at 14:57 | |
| stats | profile views | 71 |
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Sep 25 |
awarded | Altruist |
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Sep 20 |
awarded | Investor |
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Sep 19 |
accepted | Android, how important is deltaTime? |
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Sep 16 |
comment |
Combining multiple sprites vs separate sprites If this answered your question make sure you mark it as accepted. |
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Sep 16 |
comment |
Will having many timers affect my game performance? I understand that know. But since I have no experience with building a large game I thought someone that had would be able to answer if using to many timers is a poor way to execute code. Didnt know it would be such a big deal to people that I didnt give the EXACT amount of timers I planned on using. And wanted to avoid having to re-do half of my games functions just because I used poor code. there is a difference, imo, in an experienced guess and an unexperienced one. |
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Sep 16 |
accepted | Will having many timers affect my game performance? |
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Sep 16 |
awarded | Critic |
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Sep 15 |
awarded | Citizen Patrol |
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Sep 15 |
comment |
Will having many timers affect my game performance? thank you! I never thought if frequencies. I'm pretty sure this problem isnt frequencies tho as the second timer wont start until the first timer finishes. (if timer1 >= 2.0f){add object to array with built in timer thats dissapears after that timer reaches 2.0f();} But this will help me in the future for sure. |
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Sep 15 |
comment |
Edge flicker when moving Camera (2D) is this for computers or phones? |
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Sep 15 |
comment |
Will having many timers affect my game performance? what? Its a simple question, "will it screw up my games performance having to many timers like this?" cus I plan to have more, and I want to find out if I can do it this way or if I need a new way, that is more performance-friendly. |
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Sep 15 |
asked | Will having many timers affect my game performance? |
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Sep 11 |
revised |
Android, how important is deltaTime? added 863 characters in body |
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Sep 11 |
comment |
Android, how important is deltaTime? this almost works. the only problem is that as soon as my enemies need to move to the right (incremet x), they will just stand still. All other directions work except this one. Really weird |
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Sep 11 |
comment |
Android, how important is deltaTime? right, this is what Ive tried.. But I might try adding a speedX and speedYvaiable, both float. Then adding deltatime, dx, dy and direction to these variables, then just do x=(int)speedX instead of the code I have now. that might work |
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Sep 11 |
comment |
Android, how important is deltaTime? Yeah. agreed...just dont know how to add it when I use rectangles. |
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Sep 11 |
comment |
Android, how important is deltaTime? yeah... Well I guess I dont have to worry to much yet since fps is still good. just trying to prepare for my doom ^^ |
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Sep 11 |
comment |
Android, how important is deltaTime? I'm pretty sure its variable. I have MAX_FPS = 60 and so far my game never goes below that. but it can definently get below 60. |
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Sep 11 |
revised |
Android, how important is deltaTime? deleted 1 characters in body |
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Sep 11 |
comment |
Android, how important is deltaTime? @Richard Marskell Would'nt that have the same effect as just making x and y into float and then just putting an (int) cast infront of them in the canvas.drawBitmap. |