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Aug
11
comment Libgdx coordinate system
You should probably post the code that gives u the actual problem
Aug
11
comment Libgdx coordinate system
Whats the point of this question? If you want to learn what happens behind the scenes then read the documentation, if not just use it as intended. You cant expect the game to resize itself automatically and you cant draw on the camera if u dont set ur batch's projectionmatrix
Aug
3
answered How to draw table border in libgdx?
Aug
2
answered LibGdx TextButtonStyle Offset not working correctly
Jul
27
comment LibGdx TextField - Hide Keyboard when not focused - How to?
I posted my solution in case anyone ran into my problem :)
Jul
27
answered LibGdx TextField - Hide Keyboard when not focused - How to?
Jul
27
comment LibGdx TextField - Hide Keyboard when not focused - How to?
@MennoGouw I tried setting just that, but it distorted everything else inside the dialog, since it tries to position itself relative to the button, and not on top of it. But Ill do some more testing
Jul
27
comment LibGdx TextField - Hide Keyboard when not focused - How to?
@MennoGouw First thing I tried :) Apparently touching the text-fields inside the dialog trigger that clickListener aswell, so setting stage.unfocusAll wil unfocus the texfield just as I press it. And setting FocusChangeListener does not work, I guess since its just a dialog.
Jul
27
comment LibGdx TextField - Hide Keyboard when not focused - How to?
@BlackPanda Thanks, same thing I did :) I guess Im just having problems since my textfields are inside a dialog that pops up, which takes up most of the space on the screen.
Jul
26
comment LibGdx TextField - Hide Keyboard when not focused - How to?
@BlackPanda Could you maybe add the code for ur button and how u added it without distorting the other actors and stuff? :)
Jul
26
comment LibGdx TextField - Hide Keyboard when not focused - How to?
@BlackPanda Ya I am, but I tried to use my table in the background instead of an invisible button, tried an invisible button and works like a charm :) Odd that you have to make such a weird workaround for such a common scenario
Jul
25
comment LibGdx TextField - Hide Keyboard when not focused - How to?
Setting a clickable actor (in my case a dialog) does not do the trick for me. I enable touchable and print "dialog" on every click, so taht works. However it does not remove focus from my textfields
Jul
25
comment libgdx continuous movement while touch and hold (even after jump)?
This is a multi-touch problem I think, probably caused by the fact that you set "activeTouch=false;" on "touchUp". So if you hold ur finger down the entire time, then tap the jump-button to jump with another finger, after the jump "touchUp" will be called, setting activeTouch to false. Look for information on handling multiTouch and pointers, I don't know enough to give an answer
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25
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