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seen Mar 20 at 14:57
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Sep
25
awarded  Altruist
Sep
20
awarded  Investor
Sep
19
accepted Android, how important is deltaTime?
Sep
16
comment Combining multiple sprites vs separate sprites
If this answered your question make sure you mark it as accepted.
Sep
16
comment Will having many timers affect my game performance?
I understand that know. But since I have no experience with building a large game I thought someone that had would be able to answer if using to many timers is a poor way to execute code. Didnt know it would be such a big deal to people that I didnt give the EXACT amount of timers I planned on using. And wanted to avoid having to re-do half of my games functions just because I used poor code. there is a difference, imo, in an experienced guess and an unexperienced one.
Sep
16
accepted Will having many timers affect my game performance?
Sep
16
awarded  Critic
Sep
15
awarded  Citizen Patrol
Sep
15
comment Will having many timers affect my game performance?
thank you! I never thought if frequencies. I'm pretty sure this problem isnt frequencies tho as the second timer wont start until the first timer finishes. (if timer1 >= 2.0f){add object to array with built in timer thats dissapears after that timer reaches 2.0f();} But this will help me in the future for sure.
Sep
15
comment Edge flicker when moving Camera (2D)
is this for computers or phones?
Sep
15
comment Will having many timers affect my game performance?
what? Its a simple question, "will it screw up my games performance having to many timers like this?" cus I plan to have more, and I want to find out if I can do it this way or if I need a new way, that is more performance-friendly.
Sep
15
asked Will having many timers affect my game performance?
Sep
11
revised Android, how important is deltaTime?
added 863 characters in body
Sep
11
comment Android, how important is deltaTime?
this almost works. the only problem is that as soon as my enemies need to move to the right (incremet x), they will just stand still. All other directions work except this one. Really weird
Sep
11
comment Android, how important is deltaTime?
right, this is what Ive tried.. But I might try adding a speedX and speedYvaiable, both float. Then adding deltatime, dx, dy and direction to these variables, then just do x=(int)speedX instead of the code I have now. that might work
Sep
11
comment Android, how important is deltaTime?
Yeah. agreed...just dont know how to add it when I use rectangles.
Sep
11
comment Android, how important is deltaTime?
yeah... Well I guess I dont have to worry to much yet since fps is still good. just trying to prepare for my doom ^^
Sep
11
comment Android, how important is deltaTime?
I'm pretty sure its variable. I have MAX_FPS = 60 and so far my game never goes below that. but it can definently get below 60.
Sep
11
revised Android, how important is deltaTime?
deleted 1 characters in body
Sep
11
comment Android, how important is deltaTime?
@Richard Marskell Would'nt that have the same effect as just making x and y into float and then just putting an (int) cast infront of them in the canvas.drawBitmap.