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Mar
16
comment Are prefabs the only way to dynamically build a world in Unity?
Another note is that if you are spawning multiples of an object (say ten crates, or enemies, or whatever) you'll only want to load the resource once. Cache that and instantiate from it multiple times rather than reloading (truthfully I would actually be fairly surprised if it doesn't cache internally, anyway). You might also consider, for commonly used objects, loading them up at game start and caching the reference in your scene manager.
Mar
16
comment Continuous translation in Unity
This is pretty much it. Translating some direction at speed X and accounting for time passed is as simple as it gets. There are other ways (animations w root motion, using physics and applying force, etc). But those are generally going pointlessly out of the way for something very simple.
Mar
16
answered Position problems instantiating lasers at the sides of a space ship
Jan
5
comment How to loop through objects in class (XNA)?
There's no magical way, no. The simplest way might be to use a factory sort of pattern when you create them (an EnemyManager class or something like that). The 'Enemy' class is just another class... each enemy object just another object.
Jan
5
answered How to loop through objects in class (XNA)?
Sep
23
revised MMO, server-side line of sight
added 401 characters in body
Sep
23
answered MMO, server-side line of sight
May
20
answered Game Development AI, NPC & Entities Definition using Scripting Languages
May
10
answered XNA: Rotating Bones
May
10
comment Does XNA have a built-in GUI library?
Seconded. I wrote much the same thing as MindWorX. It is an entirely different way of thinking about UIs in XNA, but it works really well (note though that's only true if you have a good handle on HTML/CSS/Javascript).
Apr
29
comment XNA 3d model mesh.draw() throws TextureCoordinate0 is missing error
Often the models come with no UV wrapping, basically. If you look when you're browsing and downloading the models they will often say if they have textures or UV mapping. IF they don't, you'll have to import it into something yourself and do the texture mapping.
Apr
24
comment Getting BEPUphysics to draw its entities
Btw, here's a good post on how to construct the bounding boxes:bounding-boxes-for-your-model-meshes
Apr
24
answered Getting BEPUphysics to draw its entities
Mar
27
answered What's the best way to draw lots of trees
Mar
12
answered How do I stop XNA/Visual Studio from rebuilding my content project every time I build?
Feb
6
awarded  Editor
Oct
4
awarded  Teacher
Oct
4
comment is it possible to use c# GUI toolbox in an XNA app?
I'd second the suggestion to look at Awesomium. It has worked really well for me. I did a blog post on my use of it, and in it there is a link to some helper code I wrote to make the process much, much easier: http://devblog.drheinous.com/2012/08/on-xna-and-uis.html
Jul
11
answered Can't find error about playing audio in XNA