| bio | website | |
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| location | ||
| age | ||
| visits | member for | 10 months |
| seen | 2 days ago | |
| stats | profile views | 2 |
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May 10 |
answered | XNA: Rotating Bones |
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May 10 |
comment |
Does XNA have a built-in GUI library? Seconded. I wrote much the same thing as MindWorX. It is an entirely different way of thinking about UIs in XNA, but it works really well (note though that's only true if you have a good handle on HTML/CSS/Javascript). |
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Apr 29 |
comment |
XNA 3d model mesh.draw() throws TextureCoordinate0 is missing error Often the models come with no UV wrapping, basically. If you look when you're browsing and downloading the models they will often say if they have textures or UV mapping. IF they don't, you'll have to import it into something yourself and do the texture mapping. |
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Apr 24 |
comment |
Getting BEPUphysics to draw its entities Btw, here's a good post on how to construct the bounding boxes:bounding-boxes-for-your-model-meshes |
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Apr 24 |
answered | Getting BEPUphysics to draw its entities |
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Mar 27 |
answered | What's the best way to draw lots of trees |
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Mar 12 |
answered | How do I stop XNA/Visual Studio from rebuilding my content project every time I build? |
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Feb 6 |
awarded | Editor |
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Oct 4 |
awarded | Teacher |
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Oct 4 |
comment |
is it possible to use c# GUI toolbox in an XNA app? I'd second the suggestion to look at Awesomium. It has worked really well for me. I did a blog post on my use of it, and in it there is a link to some helper code I wrote to make the process much, much easier: http://devblog.drheinous.com/2012/08/on-xna-and-uis.html |
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Jul 11 |
answered | Can't find error about playing audio in XNA |