Reputation
549
Top tag
Next privilege 1,000 Rep.
See votes, expandable usercard
Badges
1 7 21
Impact
~29k people reached

  • 0 posts edited
  • 1 helpful flag
  • 34 votes cast
Aug
8
comment Collision Detection/Response Issues in Unity
Pixel Per Unit seems to change scaling as expected without doing much to help. Interpolate smooths out rendering, which is super important to me, but didn't have much to do with the issue I was seeing. Setting Sprite A to Continuous collision detection seems to fix it no matter the other settings. Thanks mate!
Aug
8
accepted Collision Detection/Response Issues in Unity
Aug
8
revised Collision Detection/Response Issues in Unity
added 107 characters in body
Aug
8
revised Collision Detection/Response Issues in Unity
added 107 characters in body
Aug
8
comment Collision Detection/Response Issues in Unity
Higher pixels to units seem to make the problem MORE visible instead of the other way around. It's less noticeable the lower the pixels to units is. I'm using 16x16 pixel sprites/tiles. I'm going for a classic NES style side-scroller, visually and physics wise. For testing, I've scaled time down so I can see what it's doing.. and it's VERY easy to see for 3-5 frames objects intersect and slowly push each other out.
Aug
8
comment Collision Detection/Response Issues in Unity
I've tried scaling up and down both to extreme levels. 1 pixel per unit looks far better than 100, but it's just scaling the problem to a level that makes it harder to notice. Thanks for the help though, definitely up-voting for your effort if nothing else.
Aug
8
comment Collision Detection/Response Issues in Unity
Pixels per unit set at 100 made little to no difference. I can even slow down the time scale and see it penetrate to like 4 pixels deep in a 16x16 pixel sprite. It's like instead of forecasting the collision and preventing the overlap, it just lets it happen and "pushes" the object back out slowly over multiple frames.
Aug
7
asked Collision Detection/Response Issues in Unity
Jul
20
accepted How to select random points within grid meeting min/max distance requirements from each other?
Jul
19
awarded  Famous Question
Jul
10
awarded  Popular Question
Jul
10
awarded  Nice Question
Jul
9
accepted What projection is this?
Jul
9
revised What projection is this?
added 78 characters in body
Jul
9
awarded  Custodian
Jul
9
reviewed Approve What projection is this?
Jul
9
comment What projection is this?
@AlexandreDesbiens I've added a screenshot from the only game I've played that seems to use it, however, a few others in the Ultima series used it as well.
Jul
9
revised What projection is this?
Included screenshot from Ultima 6: The False Prophet
Jul
9
asked What projection is this?
Apr
30
awarded  Notable Question