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awarded  Notable Question
Jan
9
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Aug
15
comment How to generate caves like minecraft?
Maybe not exactly what I wanted to hear, but what I was expecting. Thanks again HaltingState. :)
Aug
14
comment How to generate caves like minecraft?
Not necessary, but if you could elaborate on that last paragraph, I'd greatly appreciate it. To generate a worm, I'd assume you'd need a starting point per worm, which would need to be within N chunks of any player where N is the max length of a worm.
Aug
11
awarded  Nice Question
Aug
10
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Aug
8
accepted How to generate caves like minecraft?
Aug
5
comment How to generate caves like minecraft?
I may just not understand exactly what you mean by this, but how would I do this on the fly chunk by chunk as the world generates?
Aug
5
revised How to generate caves like minecraft?
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Aug
4
asked How to generate caves like minecraft?
Jul
28
accepted How to remove floating terrain when generated with 3D Perlin Noise?
Jul
27
asked How to remove floating terrain when generated with 3D Perlin Noise?
Jul
11
awarded  Supporter
Jul
11
accepted 3D Texture Mapping (Atlas)
Jul
11
comment 3D Texture Mapping (Atlas)
You're definitely right about the cracks. Figured out that it was a texture issue. My next question then lies in the possibility of using multiple UVs per vertex rather than duplicating the entire vertex. I've not done anything like that before and it might warrant posting it as a separate question, but if you have any familiarity with it, please let me know. Thanks :)
Jul
11
comment 3D Texture Mapping (Atlas)
When I duplicate the vertices, I get 'cracks' between faces at certain distances/angles. Having one large object fixes that issue. It's not a problem to generate all 24 vertices, it just seemed extremely unnecessary to multiply memory usage by 300%. This is all for a cube-like terrain with very small 'cubes' and a very large need for very long range view distances. Keeping memory requirements low is already going to be a challenge for me with millions of quads visible at a time. Even if the cracks is an issue to be fixed via another method, that's still a lot of extra memory to be used.
Jul
10
revised 3D Texture Mapping (Atlas)
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Jul
10
revised 3D Texture Mapping (Atlas)
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Jul
10
awarded  Editor
Jul
10
revised 3D Texture Mapping (Atlas)
Added image for clarity