Apparently, this user prefers to keep an air of mystery about them.
20 Procedural river or road generation for infinite terrain jul 17 '13
14 What projection is this? jul 9
5 Per frame: Many draw calls with fewer total vertices vs fewer draw calls with more total vertices? jun 15 '13
4 C# XNA: Effecient mesh building algorithm for voxel based terrain (“top” outside layer only, non-destructible) jul 2 '12