Apparently, this user prefers to keep an air of mystery about them.
20 Procedural river or road generation for infinite terrain Jul 17 '13
16 What projection is this? Jul 9 '15
5 Per frame: Many draw calls with fewer total vertices vs fewer draw calls with more total vertices? Jun 15 '13
4 C# XNA: Effecient mesh building algorithm for voxel based terrain (“top” outside layer only, non-destructible) Jul 2 '12