| bio | website | |
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| age | ||
| visits | member for | 11 months |
| seen | Aug 10 '12 at 22:11 | |
| stats | profile views | 3 |
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Jan 17 |
awarded | Popular Question |
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Aug 9 |
comment |
How to merge two objects in Blender Thanks for giving some thoughts on my problem. - But I hope there's a better solution. |
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Aug 9 |
comment |
How to merge two objects in Blender " There's no way to have two objects joined by vertices created by an unapplied modifier" I know, but I thought about creating some more vertices and edges just on the side of the mesh where the baton should stick out. But if the mesh is tighter on one side, then my object gets deformed. So I think the mesh I needs to be the same tight on every side of the object in order to create a nice looking sphere. Or is there a way to prevent deforming? |
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Aug 9 |
comment |
How to merge two objects in Blender " You could set the cubes subsurf modifier to the minimum level you want, then apply it, that will generate real vertices you can manipulate." I thought about that too, but to me it's just a stopgap. It would be acceptable in this special, simple case, but it's not nice while working on more complex meshes. I don't want to deal with a damn tight mesh of a complex object just because there's a small baton sticking out on one side. |
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Aug 9 |
comment |
How to merge two objects in Blender " [...] if you want to change the grade of detailing, it will affect the entire object": That's clear to me, I've never expected anything else. |
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Aug 9 |
comment |
How to merge two objects in Blender Would it be helpful if I take some screenshots of my problem? Or do you know what I mean now? |
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Aug 9 |
awarded | Commentator |
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Aug 9 |
comment |
How to merge two objects in Blender That's what actually want: There should be (1) a subsurfed Cube (or another kind of mesh which can be subsurfed that way) looking like a sphere and (2) a cuboid sticking out of that Cube. - I really don't want to use a Icosphere without an Subsurf modifier because I want to be able to change grade of detailing later on. |
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Aug 9 |
revised |
How to merge two objects in Blender added 33 characters in body |
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Aug 9 |
comment |
How to merge two objects in Blender Thanks for exerting yourself for such a detailed description - but it's actually not an answer to my question. I wrote: " What I've Done: I created a cube object with a Subdivision Surface modifier in order to model a spehere." But in your initial situation you used a Icosphere instead of a subsurfed Cube. - So you're talking about a very different kind of problem. |
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Aug 9 |
revised |
How to merge two objects in Blender undoing disimprovement |
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Aug 8 |
asked | How to merge two objects in Blender |
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Jul 17 |
comment |
Blender: How to merge two faces?bridge/loft sounds cool. I'll try that out as soon as I can, thanks. |
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Jul 17 |
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Blender: How to merge two faces? Thanks for editing my question. - I'm sorry, but in this Stack Exchange board I don't have enough reputation to embed images. |
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Jul 17 |
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Blender: How to merge two faces? But Blender is optimized for rapid modelling, so I think there should/has to be anything tool solving my problems. |
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Jul 17 |
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Blender: How to merge two faces?merging them [...] one pair at time - That's a good solution and I did it that way till now. But that's just boring if you have to do it many times. |
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Jul 17 |
comment |
Blender: How to merge two faces? Thanks for your answer. - On my screenshots, the second face hasn't got any neighbor faces - the second face is solo. I wanted to stay simple with my example screenshots. But often I need to merge two faces where both of them have neighbor faces. And then your second plan wouldn't really work for me. |
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Jul 16 |
awarded | Editor |
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Jul 16 |
revised |
Blender: How to merge two faces? added 135 characters in body |
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Jul 16 |
asked | Blender: How to merge two faces? |