3,836 reputation
11443
bio website openorpg.com
location Canada
age 20
visits member for 2 years, 1 month
seen 1 hour ago

I'm Vaughan!

  • I work on OpenORPG and other cool projects
  • I work for a startup making HTML5 games
  • I'm enthusiastic about game development and writing clean code
  • I blog. Sometimes.

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awarded  Popular Question
2d
awarded  Curious
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comment What kind of steering behaviour or logic can I use to get mobiles to surround another?
Great link, Anko. Much appreciated! I'll defintely have to give this entire site a read over.
2d
comment What kind of steering behaviour or logic can I use to get mobiles to surround another?
@KromStern I added a picture, hope it helps.
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revised What kind of steering behaviour or logic can I use to get mobiles to surround another?
added 334 characters in body
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comment What kind of steering behaviour or logic can I use to get mobiles to surround another?
It's the latter, @SpartanDonut
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asked What kind of steering behaviour or logic can I use to get mobiles to surround another?
Aug
14
reviewed Approve suggested edit on What is the standard C# / Windows Forms game loop?
Aug
7
comment How to replace reference to an object by content ID in binary serialization?
Normally, I expose a property to the underlying data object which gets serialized on the root of the object (the ID) and make it read only. Then, mark the data object as ignored for serialization.
Aug
6
comment Daily Unlock in LibGDX
This is no good, anyway. You can easily spoof the timestamp by simply adding some host rules and returning a timestamp you want.
Aug
6
comment Concerns about Google Play Games security
I don't have any off hand, sorry. Is your data really that important? If it is, you should be rolling a custom server anyway.
Aug
6
comment Concerns about Google Play Games security
The games are only protected in a blanket sense. A determined user can still hack it. The only way to prevent this (to date) is an authoritative game server.
Jul
25
reviewed Approve suggested edit on LibGDX - Check if currently on Android/Desktop
Jul
6
reviewed Approve suggested edit on Slight pause/delay when moving
Jul
6
reviewed Approve suggested edit on Avoid threads/multithreading
Jun
29
awarded  Yearling
Jun
27
comment Prewarming in particle engines
@Malharhak Don't update your post -- please your post your own answer below!
Jun
25
reviewed Reject suggested edit on How can I manage complicated visual state over a simple model in puzzle games?
Jun
23
reviewed Approve suggested edit on Checking if a vector is contained inside a viewing frustum
Jun
16
comment How can I change the sprites in the NES Double Dragon ROM?
@HugoRocha Link only answers are not welcome here.