4,250 reputation
11849
bio website openorpg.com
location Canada
age 20
visits member for 2 years, 11 months
seen 5 mins ago

I'm Vaughan!

  • I work on OpenORPG and other cool projects
  • I work for a startup making HTML5 games
  • I'm enthusiastic about game development and writing clean code
  • I blog. Sometimes. You can find it on my website.

May
19
reviewed Approve Java - Load new classes from a folder automatically at startup
May
14
reviewed No Action Needed Why is OnCollisionEnter2D called when it's layer's collisions are being ignored?
May
14
reviewed Leave Open Building levels for use in LibGDX
May
14
reviewed Leave Open Fast algorithm for minimum spanning tree over euclidean distances?
May
14
reviewed Leave Open Examples of movement control by drawing paths/trajectories
May
14
reviewed Leave Open How to prevent bullets from passing right through entities?
May
14
reviewed Leave Open Only allow a certain amount of the same instance in Game Maker
May
14
reviewed Leave Open Libgdx Drawing a triangle cannot resolve method “render ”
May
14
reviewed Leave Open Huge performance difference when using drawImage with IMG vs CANVAS
May
13
reviewed Approve Collision detection via adjacent tiles - sprite too big
May
13
reviewed Approve Black bars on 720p emulator?
May
13
comment Game networking, limiting amount of movement packets
-1 from me; many games implement the client movement packet method because it is the simplest and works. Ultimately, you need to rely on your players input for ANY packets.
May
12
awarded  Notable Question
May
12
reviewed No Action Needed How do I distribute MonoGame games in Windows?
May
12
reviewed Leave Open How to load in movable (full) models?
May
12
reviewed Reviewed cocos2d-android collision map
May
12
comment cocos2d-android collision map
You'll need to be more specific so that someone can help you.
May
11
reviewed No Action Needed SDL_ShowCursor not showing in Mac
May
11
reviewed No Action Needed How can I simulate a bad internet connection for testing purposes?
May
11
reviewed Close Performance of programming languages and frameworks