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Dec
2
awarded  Popular Question
Oct
30
comment How can I calculate current level from total XP, when each level requires proportionally more XP?
Hey Mick; it's been a while since I did recurrence relations. Couldn't we also specify the base case XP_Level(0) = 50 and then we can just avoid solving? Any benefits, pros, cons? I think it'd be good to touch on this answer. +1
Oct
27
awarded  Nice Question
Oct
21
awarded  Taxonomist
Oct
10
comment If statement with both AND and OR Java
+1 for warning about pitfalls of relying on behaviours
Sep
14
awarded  Guru
Aug
7
revised Max texture size Android : which settings for 2048x2048?
explain that times have changed
Jun
29
awarded  Yearling
May
19
reviewed Approve Java - Load new classes from a folder automatically at startup
May
14
reviewed No Action Needed Why is OnCollisionEnter2D called when it's layer's collisions are being ignored?
May
14
reviewed Leave Open Building levels for use in LibGDX
May
14
reviewed Leave Open Fast algorithm for minimum spanning tree over euclidean distances?
May
14
reviewed Leave Open Examples of movement control by drawing paths/trajectories
May
14
reviewed Leave Open How to prevent bullets from passing right through entities?
May
14
reviewed Leave Open Only allow a certain amount of the same instance in Game Maker
May
14
reviewed Leave Open Libgdx Drawing a triangle cannot resolve method “render ”
May
14
reviewed Leave Open Huge performance difference when using drawImage with IMG vs CANVAS
May
13
reviewed Approve Collision detection via adjacent tiles - sprite too big
May
13
reviewed Approve Black bars on 720p emulator?
May
13
comment Game networking, limiting amount of movement packets
-1 from me; many games implement the client movement packet method because it is the simplest and works. Ultimately, you need to rely on your players input for ANY packets.