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comment Tone mapping and eye adaptation - pale colors and darker image
Nice work, do you have a link to your project?
Jun
28
awarded  Yearling
Apr
7
revised How to efficiently render a large terrain mesh?
added 19 characters in body
Mar
18
answered How to texture voxel terrain without triplanar texturing?
Mar
18
comment How to construct the marching cubes tables algorithmically?
Sounds interesting. Have you gained access to the code?
Mar
17
awarded  Notable Question
Mar
4
awarded  Popular Question
Jan
2
awarded  Popular Question
Dec
11
awarded  Notable Question
Dec
3
comment Sound Synthesis from object collision in Virtual Reality Environment
The Harmonic Fluids algorithm from two guys at Pixar works pretty well in auto generating water sounds. It may be a starting point if you're looking for procedurally generating sounds from scratch. youtube.com/watch?v=l95tZCl7YlQ
Dec
3
comment Deferred Rendering With Diffuse,Specular, and Normal maps
Automatically generated water sounds from physics data of the particle system youtube.com/watch?v=l95tZCl7YlQ&feature=related.
Nov
30
awarded  Popular Question
Nov
29
awarded  Notable Question
Nov
21
revised Tools to generate convex collision geometry
added 110 characters in body
Oct
24
comment How do multi-platform games usually store save data?
@PixelPerfect3 I think that depends on the size of your savegames. Consider not only disk space but also read and write times. I'd use a binary format where the first n bytes are a header that doesn't change between versions. In the simplest form, that would just be the first byte saving the version.
Oct
24
awarded  Taxonomist
Oct
17
awarded  Famous Question
Sep
30
awarded  Explainer
Sep
24
awarded  Autobiographer
Aug
22
comment How are entity systems cache-efficient?
Related gamedev.stackexchange.com/q/61196/17516