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Aug
13
comment Creating a fragment shader to darken a white texture over time - OpenGL GLSL
Great! Thank you so much for your time :) I will take a look at it all. Actually I'm already following the arcsynthesis book, it's great :)
Aug
13
comment Creating a fragment shader to darken a white texture over time - OpenGL GLSL
Thank you so much for the response, it is much appreciated! :) If you have the time, I would love to just quickly ask if you have any recommendations when having to learn about shaders and how to use them? :) I want to be as practical as possible, but it's always great having some learning material by hand as support :) Graphics programming is mostly completely new to me, but I'm falling in love with it and want to continue it. At the same time it seems very scary and overwhelming at first :) But I'm fighting my way through it.
Aug
13
accepted Creating a fragment shader to darken a white texture over time - OpenGL GLSL
Aug
13
asked Creating a fragment shader to darken a white texture over time - OpenGL GLSL
Aug
7
awarded  Informed
Jun
17
awarded  Scholar
Jun
17
awarded  Supporter
Jun
17
accepted Time critical events based on framerate
Jun
17
comment Time critical events based on framerate
Thank you so much for the detailed post :) I wanted to try and research the subject further myself, but unfortunately I lacked a detailed technical term to describe it, so it was hard to find much :)
Jun
17
awarded  Editor
Jun
17
revised Time critical events based on framerate
added 132 characters in body
Jun
17
asked Time critical events based on framerate
Jun
28
comment Any recommended books/resources on component-based design?
Thanks for all the great links! :) I'll check them out
Jun
27
awarded  Student
Jun
27
asked Any recommended books/resources on component-based design?