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seen Apr 24 at 4:03

Jul
2
awarded  Curious
Mar
27
accepted WebSockets and Python/PyGame
Mar
27
comment WebSockets and Python/PyGame
Honestly, its mostly because I quite like the Pythonic approach to programming and wanted to write my server-side code as completely in Python as possible. I'd been considering node.js, but I'd rather stick with Python. Really, I am just trying to get a feel if that persistent connection between server and browser is possible via a Python-based server script.
Mar
26
asked WebSockets and Python/PyGame
Mar
26
awarded  Nice Question
Aug
17
awarded  Yearling
Aug
14
awarded  Popular Question
May
3
awarded  Famous Question
Mar
8
awarded  Popular Question
Feb
20
awarded  Popular Question
Dec
19
awarded  Notable Question
Oct
21
comment Protecting the integrity of a game state while minimizing amount of data sent
What worries me though is how easy it is to manipulate local data with Firebug or other similar tools.
Oct
20
revised Protecting the integrity of a game state while minimizing amount of data sent
added 12 characters in body
Oct
20
comment Protecting the integrity of a game state while minimizing amount of data sent
I forgot to mention this will be a multiplayer roguelike, so the ticks represent querying the server for an updated game state.
Oct
19
accepted Translation from one coordinate system to another having Z-offset issues
Oct
19
comment Protecting the integrity of a game state while minimizing amount of data sent
When you mention 'expected to have' that is exactly what we are trying to nail down right now. We're considering sending an initial map state to the client, storing it in the HTML5 offline storage and not worrying about security on that as much. More so checking to ensure that values are as expected. Good proposal though!
Oct
19
asked Protecting the integrity of a game state while minimizing amount of data sent
Aug
17
awarded  Yearling
Apr
26
comment Translation from one coordinate system to another having Z-offset issues
hmm, so when i normalize it seems that i'm still within the old coordinate system
Apr
26
comment Translation from one coordinate system to another having Z-offset issues
rookie mistake, good call. i thank you, kind sir, for the time you put into thinking about this problem