| bio | website | |
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| location | ||
| age | ||
| visits | member for | 2 years, 9 months |
| seen | Mar 14 at 15:00 | |
| stats | profile views | 75 |
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May 3 |
awarded | Famous Question |
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Mar 8 |
awarded | Popular Question |
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Feb 20 |
awarded | Popular Question |
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Dec 19 |
awarded | Notable Question |
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Oct 21 |
comment |
Protecting the integrity of a game state while minimizing amount of data sent What worries me though is how easy it is to manipulate local data with Firebug or other similar tools. |
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Oct 20 |
revised |
Protecting the integrity of a game state while minimizing amount of data sent added 12 characters in body |
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Oct 20 |
comment |
Protecting the integrity of a game state while minimizing amount of data sent I forgot to mention this will be a multiplayer roguelike, so the ticks represent querying the server for an updated game state. |
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Oct 19 |
accepted | Translation from one coordinate system to another having Z-offset issues |
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Oct 19 |
comment |
Protecting the integrity of a game state while minimizing amount of data sent When you mention 'expected to have' that is exactly what we are trying to nail down right now. We're considering sending an initial map state to the client, storing it in the HTML5 offline storage and not worrying about security on that as much. More so checking to ensure that values are as expected. Good proposal though! |
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Oct 19 |
asked | Protecting the integrity of a game state while minimizing amount of data sent |
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Aug 17 |
awarded | Yearling |
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Apr 26 |
comment |
Translation from one coordinate system to another having Z-offset issues hmm, so when i normalize it seems that i'm still within the old coordinate system |
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Apr 26 |
comment |
Translation from one coordinate system to another having Z-offset issues rookie mistake, good call. i thank you, kind sir, for the time you put into thinking about this problem |
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Apr 26 |
asked | Translation from one coordinate system to another having Z-offset issues |
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Mar 14 |
awarded | Popular Question |
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Mar 8 |
awarded | Enlightened |
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Mar 8 |
awarded | Nice Answer |
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Mar 7 |
awarded | Taxonomist |
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Mar 5 |
comment |
Translating local to global coordinates in ARToolkit / OpenGL basically, if my origin object is recognized, i draw the scene, and if the other markers are recognized i draw my objects where those physically are in space...what i wanted to do was to basically make my objects that i'm holding up physically interact with my scene |
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Mar 4 |
accepted | Translating local to global coordinates in ARToolkit / OpenGL |