2,567 reputation
721
bio website coc.dev77.com
location London, United Kingdom
age 35
visits member for 2 years, 9 months
seen Apr 3 at 16:24
stats profile views 185

I'm a games programmer. I do rendering, architecture, animation, tools, gameplay, networking, and odd jobs. I'm writing games at work and at home. Currently working in London at Rockstar Games.


Apr
3
comment Why (SDL) animated filled-circle leaves trail of movement?
anti-aliasing won't decrease the high frequency enough to fix this effect unfortunately, otherwise I wouldn't have seen this effect on my moving text. My experience is, if you're moving something around fast enough in 2D, there's not much you can do other than a bit of motion blur to offset eye tracking issues.
Mar
18
answered Why (SDL) animated filled-circle leaves trail of movement?
Nov
22
awarded  Good Question
Aug
17
awarded  Yearling
Jun
6
awarded  Popular Question
Mar
14
awarded  Announcer
Jan
30
revised How do fluid dynamics work?
add alternative link
Jan
27
awarded  Notable Question
Nov
17
awarded  Announcer
Nov
12
answered How do fluid dynamics work?
Oct
25
revised What are heterogeneous coordinate systems and reasons for using them?
add more matrix stuff
Oct
14
revised What are heterogeneous coordinate systems and reasons for using them?
info about collision
Oct
13
answered What are heterogeneous coordinate systems and reasons for using them?
Sep
26
awarded  Citizen Patrol
Sep
21
comment Is there a game oriented graphics or image editor?
It doesn't seem to have any games hardware related features. Looks more like an animators tool by the website. No low level features that I can spy.
Sep
21
answered Game development Blogs
Sep
21
asked Is there a game oriented graphics or image editor?
Aug
30
comment How to get the result of random item with different possibility?
floating points are precise, but you're asking a bit much with 0.3, as it's made up of tenths which are only approximated in floats. If you used 0.25, then that would be perfectly represented. For the question however, such perfection is a non-issue.
Aug
24
comment How to get object to lose less velocity as its speed increases
this is a community project, people were here to answer the question and for the question asked, this is the best answer. Just because you prefer the hacky solution for your particular case doesn't mean that this answer is not the best answer. By selecting the hacky answer as the solution, when someone else searches the site for the answer to this kind of question, they will assume that the non-realistic answer is the better one.
Aug
20
revised Quaternions and rotation around world axis
added 14 characters in body