| bio | website | coc.dev77.com |
|---|---|---|
| location | London, United Kingdom | |
| age | 35 | |
| visits | member for | 2 years, 9 months |
| seen | Apr 3 at 16:24 | |
| stats | profile views | 185 |
I'm a games programmer. I do rendering, architecture, animation, tools, gameplay, networking, and odd jobs. I'm writing games at work and at home. Currently working in London at Rockstar Games.
|
Apr 3 |
comment |
Why (SDL) animated filled-circle leaves trail of movement? anti-aliasing won't decrease the high frequency enough to fix this effect unfortunately, otherwise I wouldn't have seen this effect on my moving text. My experience is, if you're moving something around fast enough in 2D, there's not much you can do other than a bit of motion blur to offset eye tracking issues. |
|
Mar 18 |
answered | Why (SDL) animated filled-circle leaves trail of movement? |
|
Nov 22 |
awarded | Good Question |
|
Aug 17 |
awarded | Yearling |
|
Jun 6 |
awarded | Popular Question |
|
Mar 14 |
awarded | Announcer |
|
Jan 30 |
revised |
How do fluid dynamics work? add alternative link |
|
Jan 27 |
awarded | Notable Question |
|
Nov 17 |
awarded | Announcer |
|
Nov 12 |
answered | How do fluid dynamics work? |
|
Oct 25 |
revised |
What are heterogeneous coordinate systems and reasons for using them? add more matrix stuff |
|
Oct 14 |
revised |
What are heterogeneous coordinate systems and reasons for using them? info about collision |
|
Oct 13 |
answered | What are heterogeneous coordinate systems and reasons for using them? |
|
Sep 26 |
awarded | Citizen Patrol |
|
Sep 21 |
comment |
Is there a game oriented graphics or image editor? It doesn't seem to have any games hardware related features. Looks more like an animators tool by the website. No low level features that I can spy. |
|
Sep 21 |
answered | Game development Blogs |
|
Sep 21 |
asked | Is there a game oriented graphics or image editor? |
|
Aug 30 |
comment |
How to get the result of random item with different possibility? floating points are precise, but you're asking a bit much with 0.3, as it's made up of tenths which are only approximated in floats. If you used 0.25, then that would be perfectly represented. For the question however, such perfection is a non-issue. |
|
Aug 24 |
comment |
How to get object to lose less velocity as its speed increases this is a community project, people were here to answer the question and for the question asked, this is the best answer. Just because you prefer the hacky solution for your particular case doesn't mean that this answer is not the best answer. By selecting the hacky answer as the solution, when someone else searches the site for the answer to this kind of question, they will assume that the non-realistic answer is the better one. |
|
Aug 20 |
revised |
Quaternions and rotation around world axis added 14 characters in body |