I'm a games programmer. I do rendering, architecture, animation, tools, gameplay, networking, and odd jobs. I'm writing games at work and at home. Currently working in London at Rockstar Games.
22 How to emulate PSX's graphics with OpenGL? Jul 21 '11
13 XNA and C# vs the 360's in order processor Jun 27 '11
11 Midpoint Displacement Algorithm May 18 '11
10 Quaternions and rotation around world axis Aug 20 '11
8 How can I handle a 2d game with tens of thousands of sprites rendering at the same time? May 18 '11
8 How does one separate the acceleration due to gravity from other motion in accelerometer input? Aug 17 '10
8 Android differences (Dalvik+Java vs Old School C++) Aug 17 '10