173 reputation
16
bio website
location London, United Kingdom
age 33
visits member for 4 years, 5 months
seen Feb 23 at 19:49

Aug
1
awarded  Informed
Dec
11
awarded  Quorum
Jul
25
comment Cross platform low level graphic API
That's not stateless though. Maybe I'm wrong, but what I think of when I think of stateless, is an API where each call does not depend on previous calls at all. That means that any information that would normally be stored in state somewhere has to be passed in every call that that needs that information. For OpenGL, for example, these would be matricies on the stack, lighting, z-buffering and normalization options.
Jul
25
comment What are good games to “earn your wings” with?
You could better explain what you're supposed to be learning here. Your terse notes aren't very descriptive/helpful.
Jul
25
awarded  Critic
Jul
25
comment How to allow character to keep moving after it hits a wall
This isn't suitable for all types of game, but it is for many 2D games where characters move at constant speeds. It's certainly the easiest thing to do.
Jul
22
awarded  Beta
Jul
21
awarded  Teacher
Jul
20
answered Level Design Tips
Jul
20
comment Level Design Tips
Regarding point 3. Isn't it tempting, though, to try and frustrate completionis?
Jul
20
comment How can I implement a command system for a point-and-click style adventure game?
So, effectively, you think the behaviour to perform should always be defined by the first noun?
Jul
19
comment Cross platform low level graphic API
The requirement for the API to be stateless is interesting. OpenGL, for example, is stateful, and I think a stateless API that wraps it would only make sense if it were much higher level, so that it isn't, for example, having to push and pop the same matricies for each and every surface it renders.
Jul
18
comment How can I implement a command system for a point-and-click style adventure game?
I don't think interpreting the players input is a problem. Certainly, there's nothing as sophisticated as parsing input to a text adventure needed here. Really, the question boils down to how would you design your object hierarchy and interactions to allow maximum flexibility over what object defines the actual action to be carried out.
Jul
16
awarded  Student
Jul
16
asked How can I implement a command system for a point-and-click style adventure game?
Jul
15
comment Why is there a lack of games for Linux?
The company that closed down, was Loki games. However, there is now Linux Game Publishing (LGP) that does much the same job.
Jul
14
answered Where can I find free music for my game?
Jul
14
comment What scripting language should I choose for my game?
I'm not convinced python would make a good choice. The C bindings for python are much more geared towards extending python with C, then embedding python in C.
Jul
14
awarded  Supporter