391 reputation
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visits member for 2 years, 4 months
seen Jan 31 at 16:49

Jun
22
awarded  Yearling
Jun
19
awarded  Caucus
Jun
19
awarded  Constituent
May
7
comment How was traditional 2D collision detection/resolution being done?
heh, yeah. the math came later :p
May
7
comment 2D Indie : From scratch, engine or maker?
making us do all the work lol
May
6
comment Books on layout and space sequencing in game design
seems like people are just voting up because pretty pictures. its not a good question
May
6
comment Indicating low vs high card wins in trick taking card game
ask on the UX stack exchange ux.stackexchange.com/?as=1
Apr
23
comment What does this error mean? (Reach profile?)
its funny because all you had to do was read the error message back.
Apr
19
comment How to properly limit movement based on collision
why even try its a bad question they should ask in chat or watever
Apr
17
answered XNA model texture maps
Apr
16
comment How much lines of code is 1kB?
thats a useful question. lol
Apr
16
comment Checking for Weapon Collision in a 2D overhead RPG game
answer is "it depends" lol
Apr
16
comment MonoGame for iOS - getting started
link only answer
Apr
15
comment Grids and vertices
that doesnt make much sense to me maybe you should illistrate it
Apr
11
comment Is it possible to make isometric game of 200 * 200 tiles per map in Unity?
i have to remember to just put the top comment in a answer for rep
Apr
11
comment Creating fake 3D character for 2D isometric game.
op said it doesnt work
Apr
5
comment Should I allow “low-level” access in my game for modders?
this is kind of a if you want to, do it type question.
Apr
4
comment Can I use a list to spawn enemies?
thats what vince said already. im sure this answer will be real useful if anyone wrote exactly the same code as you
Mar
19
answered Getting correct angles between Vector3s
Mar
19
comment Starting out - should I make complete games or just play around?
i hate seeing people reaping rep from questions that are off topic. they only get votes because the concepts are soo simple