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seen Jun 23 '12 at 13:25

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accepted Camera rotation - First Person Camera using GLM
Jun
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answered Camera rotation - First Person Camera using GLM
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Jun
21
comment Camera rotation - First Person Camera using GLM
Thank you, i will try that tomorrow (gotta sleep). I'll post an answer when i'ts solved.
Jun
21
comment Camera rotation - First Person Camera using GLM
Ok i'll put it like this, i'm looking at a rectangle directly head on and it is longer along the y axis, when i pitch it, the top tilts toward me and the bottom tilts away. Now i rotate it 90 degrees and pitch it again, it is now appearing to roll around the x axis (assuming i'm looking down the z).
Jun
21
comment Camera rotation - First Person Camera using GLM
My problem is not gimbal lock, its just that i'm not sure how to make it look like im rotating my 'camera', not the model.
Jun
21
comment Camera rotation - First Person Camera using GLM
I guess its not gimbal lock, its expected that once rotating something 90 degrees, a pitch will cause the model to roll. I'm gonna try those things now.
Jun
21
comment Camera rotation - First Person Camera using GLM
Do you mean i should do something like, create a new matrix from axis and angle, then multiply it with the current view matrix?
Jun
21
asked Camera rotation - First Person Camera using GLM