| bio | website | |
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| visits | member for | 11 months |
| seen | Jun 23 '12 at 13:25 | |
| stats | profile views | 3 |
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Mar 30 |
awarded | Notable Question |
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Dec 25 |
awarded | Teacher |
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Dec 4 |
awarded | Popular Question |
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Jun 23 |
awarded | Scholar |
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Jun 23 |
accepted | Camera rotation - First Person Camera using GLM |
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Jun 23 |
answered | Camera rotation - First Person Camera using GLM |
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Jun 22 |
awarded | Student |
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Jun 21 |
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Camera rotation - First Person Camera using GLM Thank you, i will try that tomorrow (gotta sleep). I'll post an answer when i'ts solved. |
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Jun 21 |
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Camera rotation - First Person Camera using GLM Ok i'll put it like this, i'm looking at a rectangle directly head on and it is longer along the y axis, when i pitch it, the top tilts toward me and the bottom tilts away. Now i rotate it 90 degrees and pitch it again, it is now appearing to roll around the x axis (assuming i'm looking down the z). |
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Jun 21 |
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Camera rotation - First Person Camera using GLM My problem is not gimbal lock, its just that i'm not sure how to make it look like im rotating my 'camera', not the model. |
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Jun 21 |
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Camera rotation - First Person Camera using GLM I guess its not gimbal lock, its expected that once rotating something 90 degrees, a pitch will cause the model to roll. I'm gonna try those things now. |
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Jun 21 |
comment |
Camera rotation - First Person Camera using GLM Do you mean i should do something like, create a new matrix from axis and angle, then multiply it with the current view matrix? |
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Jun 21 |
asked | Camera rotation - First Person Camera using GLM |