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seen Sep 14 at 20:23

May
5
awarded  Tumbleweed
Apr
28
asked Cube projection composed of smaller cubes not lining up
Jan
4
awarded  Notable Question
Mar
27
revised Implementing powerups for my Breakout clone
edited title
Jan
29
awarded  Popular Question
Sep
21
awarded  Custodian
Aug
15
awarded  Supporter
Aug
15
accepted How to structure game states in an entity/component-based system
Jun
26
reviewed Approve suggested edit on How to structure game states in an entity/component-based system
Jun
26
awarded  Editor
Jun
26
comment How to structure game states in an entity/component-based system
Please see my edit. Sorry if I was confusing.
Jun
26
revised How to structure game states in an entity/component-based system
added explanationof my framework
Jun
26
asked How to structure game states in an entity/component-based system
Jun
19
awarded  Student
Jun
19
awarded  Scholar
Jun
19
comment Implementing powerups for my Breakout clone
That makes more sense. Thanks for the explanation.
Jun
19
accepted Implementing powerups for my Breakout clone
Jun
19
comment Implementing powerups for my Breakout clone
The answer for that one seems to be to put modifiers in every class that is affected by the powerup. (The link to the other answer is broken :( ) That is the same solution as the tutorial I linked to. Is that the only way to do it?
Jun
19
asked Implementing powerups for my Breakout clone