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7h
comment Crowdfunding an indie game. What should I offer back?
Your soul......
1d
comment enemy View Range , chase player
do you want a 2D or 3D solution?
1d
answered How to make a fan like behavior
1d
comment Libgdx project port to Html5 using GWT - Assets not being found?
Ah, it's been a while. I guess they added tons of features since then. Is it possible that you need to run your project in an online domain or the local host?
1d
comment Libgdx project port to Html5 using GWT - Assets not being found?
If I recall correctly there are specific folders for android/desktop assets. Perhaps the same is needed for your html5 project.
May
18
comment 2D Graphics in CMD in C#
Why do you have the need to try something so inefficient ( scratch that, it's not even possible)? Why not just use XNA or any other framework that produces FULLSCREEN windows. It's no different than what Dos games did ( going full screen that is ). Besides who uses pure MS-DOS these days to play games?
May
18
comment Converting hexagon grid coordinate system
I havn't put much thought into it but can't you just use the 60 degrees to an amount of radius as offset?
May
17
comment Do you actually use diagrams to model games?
+1 for yed. The only downside is, the UML is not intuitive at all. But for every other diagram its amazing for a free app.
May
17
comment How would you program sprite movement in a 2-D ariel view rpg game?
"I'm relatively new to programming and I have recently programmed an RPG game in java" Are you working backwards?
May
16
comment How to animate a destruction of a model?
Why not apply physics to it the moment you need them to go down?
May
15
comment Collision Detection - Slide Around Sprite
@ThomasOwers Your sprite does not need to be a circle. instead of box collision you simply apply circle collision. It's a more of a mathematical thing than anything visual.
May
15
comment Collision Detection - Slide Around Sprite
have you tried using circle collision instead? Or just add a direction vector depending on the axis it's standing. ( top left -> add direction vector to left. Top right -> add direction vector to move right, right-top - > direction up. Right-bottom -> down etc.
May
15
comment Collision Detection - Slide Around Sprite
@indeed005 That's way overkill for what Thomas wants to achieve. Apparently it's rather a dynamic movement.
May
15
comment How to prevent the “Too awesome to use” syndrome
I'd probably just add the item to certain shops and put the price real high( after receiving it first ). Or a smith that needs tons of various items to produce it. Sure it takes away the rarity/specialty/significance. But i can bet on it that a player will be more motivated to use it.
May
14
comment Steering behaviour
I might be off here. I'm just going by the assumption of the function name. A local space is basically a unique cartesian coordinate space which effects how your sprite is transformed/translated. The x and y(position) of your sprite/entity is the center 0,0. So you basically move this space around, stretch or squeeze it (scaling),shear, and rotate it. Your global space is probably where all your entities live in. And you sometimes need to translate between the two spaces to get the relative point in space. Sorry If im not clear on this, I suggest googling about the concept.
May
14
comment Steering behaviour
I assume those are all vectors right? The point to worldspace is probably translating it from a local to global space.
May
11
comment Avoiding constant IF checks for loops
@eBusiness that's rather ironic. You make it sound like it's going to tear down performance, premature optimizations just by an idea. He looked for a way to opt out of the if/else clauses and I gave him one. How he plans to use it is up to him. How he plans to optimize it is up to him. I merely gave him an idea on a polymorphic solution. Nothing more, nothing less. I had no intention of giving him an "optimized" solution, such thing doesn't work at the stage he is in. So you can't talk about performance impact either. In the end it's up to him how he decides to adopt this idea.
May
11
comment Avoiding constant IF checks for loops
I got a downvote. Can that person at least explain why?
May
11
revised Avoiding constant IF checks for loops
deleted 7 characters in body
May
11
revised Avoiding constant IF checks for loops
added 125 characters in body