| bio | website | github.com/BonsaiDen |
|---|---|---|
| location | Germany | |
| age | 25 | |
| visits | member for | 2 years, 9 months |
| seen | Apr 29 at 21:34 | |
| stats | profile views | 135 |
Ubuntu user - Autodidact - C/Python/Java/JS/PHP - HTML/CSS.
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Nov 8 |
comment |
How does one optimize an HTML5 Canvas and JavaScript web application for Mobile Safari? +1 Drawing less is definitely and unfortunately the way to go here, although with a second canvas for the background layer and a dirty flagged approach you can gain up to 50% more performance in some cases. |
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Nov 2 |
comment |
Interpolating positions in a multiplayer game Hm, I did something like that in an earlier version ,floating point imprecision made it really bad at times, I have quite big timespans betwenn the updates, up to 300ms for some objects, but maybe I just did it wrong, I gonna give it a shot when I find some free time :) |
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Nov 2 |
comment |
Interpolating positions in a multiplayer game It's already so, that the objects don't stop, they continue to move on until the receive the next update. Also, using Hardware Acceleration on the HTML canvas seems to reduce the jitter effect quite a bit. Maybe I just got crazy after working on that thing for so long. |
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Nov 1 |
comment |
Interpolating positions in a multiplayer game That's send in the update data that comes from the server. |
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Oct 31 |
awarded | Student |
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Oct 31 |
asked | Interpolating positions in a multiplayer game |
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Oct 23 |
answered | Tips for communication between JS browser game and node.js server? |
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Oct 9 |
comment |
How were cartridge-based games programmed? NES(see Metroid Source at MDB) and SNES(the source code of some random 3rd party games is out there on the web) used ASM, N64(Zelda: MM's debug screen displays the filename in the crash info) used C. |
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Sep 3 |
awarded | Teacher |
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Sep 3 |
awarded | Supporter |
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Sep 3 |
answered | Famous quotes from game industry professionals? |
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Aug 15 |
awarded | Autobiographer |