1,012 reputation
615
bio website github.com/BonsaiDen
location Germany
age 26
visits member for 3 years, 8 months
seen Jan 23 at 20:05

Ubuntu user - Autodidact - C/Python/Java/JS/PHP - HTML/CSS.


Jul
29
comment HTML5 canvas screen to isometric coordinate conversion
16x16 is squared.. not isometric.
Dec
3
awarded  Talkative
Nov
28
awarded  Nice Question
Nov
28
answered Serverside libs/examples for html5 WebSocket in .net?
Nov
28
answered Bezier curve arc length
Nov
19
awarded  Commentator
Nov
19
comment Webworkers HTML5 for game AI?
If you get stack overflows then just switch from your recursive solution to an iterative based one.
Nov
12
awarded  Scholar
Nov
12
accepted Moving ships between two planets along a bezier, missing some equations for acceleration
Nov
11
awarded  Nice Answer
Nov
11
revised Moving ships between two planets along a bezier, missing some equations for acceleration
Typo fixes
Nov
11
comment Moving ships between two planets along a bezier, missing some equations for acceleration
I might consider testing that if you can provide a way of doing this within a function that takes t :)
Nov
11
revised Moving ships between two planets along a bezier, missing some equations for acceleration
edited body; added 1 characters in body
Nov
11
revised Moving ships between two planets along a bezier, missing some equations for acceleration
added 1982 characters in body
Nov
11
awarded  Self-Learner
Nov
11
revised Moving ships between two planets along a bezier, missing some equations for acceleration
deleted 883 characters in body
Nov
11
answered Moving ships between two planets along a bezier, missing some equations for acceleration
Nov
10
awarded  Editor
Nov
10
revised Moving ships between two planets along a bezier, missing some equations for acceleration
added 781 characters in body
Nov
9
comment Moving ships between two planets along a bezier, missing some equations for acceleration
Still I'm stuck on how to plug the acceleration into the whole thing, I need to modify the T somehow :/