872 reputation
514
bio website github.com/BonsaiDen
location Germany
age 25
visits member for 2 years, 10 months
seen May 31 at 11:13
stats profile views 138

Ubuntu user - Autodidact - C/Python/Java/JS/PHP - HTML/CSS.


Nov
28
answered Serverside libs/examples for html5 WebSocket in .net?
Nov
28
answered Arc Length of Bezier Curves
Nov
19
awarded  Commentator
Nov
19
comment Webworkers HTML5 for game AI?
If you get stack overflows then just switch from your recursive solution to an iterative based one.
Nov
12
awarded  Scholar
Nov
12
accepted Moving ships between two planets along a bezier, missing some equations for acceleration
Nov
11
awarded  Nice Answer
Nov
11
revised Moving ships between two planets along a bezier, missing some equations for acceleration
Typo fixes
Nov
11
comment Moving ships between two planets along a bezier, missing some equations for acceleration
I might consider testing that if you can provide a way of doing this within a function that takes t :)
Nov
11
revised Moving ships between two planets along a bezier, missing some equations for acceleration
edited body; added 1 characters in body
Nov
11
revised Moving ships between two planets along a bezier, missing some equations for acceleration
added 1982 characters in body
Nov
11
awarded  Self-Learner
Nov
11
revised Moving ships between two planets along a bezier, missing some equations for acceleration
deleted 883 characters in body
Nov
11
answered Moving ships between two planets along a bezier, missing some equations for acceleration
Nov
10
awarded  Editor
Nov
10
revised Moving ships between two planets along a bezier, missing some equations for acceleration
added 781 characters in body
Nov
9
comment Moving ships between two planets along a bezier, missing some equations for acceleration
Still I'm stuck on how to plug the acceleration into the whole thing, I need to modify the T somehow :/
Nov
9
comment Moving ships between two planets along a bezier, missing some equations for acceleration
Then how to relax it? What I could imagine is modifying the T that I plug into the bezier path stuff. I would need to scale it somehow to first grow slower to 0.5 and then faster to 1. So the ship decelerates from it's original speed to a fixed one at the middle of the curve and then accelerates again from this speed to the speed at the end of the curve?
Nov
9
comment Moving ships between two planets along a bezier, missing some equations for acceleration
Problem is, this is all tick based, there's no intermediate position. It's a networking multiplayer game and sending all the positions of 600+ ships in a full game will kill all networking. There are only events which transmit a tickOffset, the rest is calculated based on the current world tick and the offset.
Nov
9
asked Moving ships between two planets along a bezier, missing some equations for acceleration