| bio | website | github.com/BonsaiDen |
|---|---|---|
| location | Germany | |
| age | 25 | |
| visits | member for | 2 years, 10 months |
| seen | May 31 at 11:13 | |
| stats | profile views | 138 |
Ubuntu user - Autodidact - C/Python/Java/JS/PHP - HTML/CSS.
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Nov 28 |
answered | Serverside libs/examples for html5 WebSocket in .net? |
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Nov 28 |
answered | Arc Length of Bezier Curves |
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Nov 19 |
awarded | Commentator |
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Nov 19 |
comment |
Webworkers HTML5 for game AI? If you get stack overflows then just switch from your recursive solution to an iterative based one. |
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Nov 12 |
awarded | Scholar |
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Nov 12 |
accepted | Moving ships between two planets along a bezier, missing some equations for acceleration |
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Nov 11 |
awarded | Nice Answer |
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Nov 11 |
revised |
Moving ships between two planets along a bezier, missing some equations for acceleration Typo fixes |
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Nov 11 |
comment |
Moving ships between two planets along a bezier, missing some equations for acceleration I might consider testing that if you can provide a way of doing this within a function that takes t :) |
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Nov 11 |
revised |
Moving ships between two planets along a bezier, missing some equations for acceleration edited body; added 1 characters in body |
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Nov 11 |
revised |
Moving ships between two planets along a bezier, missing some equations for acceleration added 1982 characters in body |
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Nov 11 |
awarded | Self-Learner |
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Nov 11 |
revised |
Moving ships between two planets along a bezier, missing some equations for acceleration deleted 883 characters in body |
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Nov 11 |
answered | Moving ships between two planets along a bezier, missing some equations for acceleration |
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Nov 10 |
awarded | Editor |
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Nov 10 |
revised |
Moving ships between two planets along a bezier, missing some equations for acceleration added 781 characters in body |
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Nov 9 |
comment |
Moving ships between two planets along a bezier, missing some equations for acceleration Still I'm stuck on how to plug the acceleration into the whole thing, I need to modify the T somehow :/ |
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Nov 9 |
comment |
Moving ships between two planets along a bezier, missing some equations for acceleration Then how to relax it? What I could imagine is modifying the T that I plug into the bezier path stuff. I would need to scale it somehow to first grow slower to 0.5 and then faster to 1. So the ship decelerates from it's original speed to a fixed one at the middle of the curve and then accelerates again from this speed to the speed at the end of the curve? |
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Nov 9 |
comment |
Moving ships between two planets along a bezier, missing some equations for acceleration Problem is, this is all tick based, there's no intermediate position. It's a networking multiplayer game and sending all the positions of 600+ ships in a full game will kill all networking. There are only events which transmit a tickOffset, the rest is calculated based on the current world tick and the offset. |
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Nov 9 |
asked | Moving ships between two planets along a bezier, missing some equations for acceleration |