1,052 reputation
815
bio website github.com/BonsaiDen
location Germany
age 27
visits member for 4 years, 3 months
seen Sep 15 at 18:38

Ubuntu user - Autodidact - C/Python/Java/JS/PHP - HTML/CSS.


Aug
15
awarded  Yearling
May
7
awarded  Notable Question
Mar
27
awarded  Nice Answer
Aug
15
awarded  Yearling
Aug
8
answered What ways are there for making vector types available in scripting?
Mar
29
awarded  Notable Question
Feb
25
awarded  Good Question
Sep
20
awarded  Popular Question
Aug
15
awarded  Yearling
Jul
1
comment AABB Sweeping, algorithm to solve “stacking box” problem
@Daniel The velocity for the first box is 5 and when it hits, the velocity needed to get out of the ground is -5 (thus cancelling out the vertical movement in that step and halting the box) but the first box happens to be resolved after the boxes on top of it, so when the box above it checks for collision, it still finds the lowest one as falling with 5 pixels per second and thus not colliding with it.
Jul
1
comment AABB Sweeping, algorithm to solve “stacking box” problem
@seanmiddleditch Tried that, seems to work somewhat, but it pushes the lowest box into the ground :/
Jun
30
comment AABB Sweeping, algorithm to solve “stacking box” problem
@seanmiddleditch That might work out as a quick fix, now the question is how to make it work in cases where the gravity is inverted.
Jun
30
comment AABB Sweeping, algorithm to solve “stacking box” problem
@Gajet I'm already doing the static ones first (that's why they don't fall through the red box which is the ground in this case) but the white boxes need to stack on top of each other.
Jun
30
asked AABB Sweeping, algorithm to solve “stacking box” problem
Jun
8
awarded  Caucus
Jan
28
comment To canvas, or not to canvas, when building browser-based games?
@eBusiness Then go ahead and introduce complex Z ordering and 3D transforms. Good luck with that :)
Jan
27
comment To canvas, or not to canvas, when building browser-based games?
:D I work Zynga, with the guy who made Aves. Things have changed in the last year, trust me :)
Jan
27
comment To canvas, or not to canvas, when building browser-based games?
To be honest working on HTML5 Games for the last year as a day job, I'd say that browser which don't support Canvas aren't fast enough for any decent game anyways, but then again, nothings slower than WebKit on Android phones... :(
Jan
27
answered To canvas, or not to canvas, when building browser-based games?
Jan
2
awarded  Good Answer