| bio | website | github.com/BonsaiDen |
|---|---|---|
| location | Germany | |
| age | 25 | |
| visits | member for | 2 years, 9 months |
| seen | Apr 29 at 21:34 | |
| stats | profile views | 135 |
Ubuntu user - Autodidact - C/Python/Java/JS/PHP - HTML/CSS.
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Mar 29 |
awarded | Notable Question |
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Feb 25 |
awarded | Good Question |
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Sep 20 |
awarded | Popular Question |
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Aug 15 |
awarded | Yearling |
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Jul 1 |
comment |
AABB Sweeping, algorithm to solve “stacking box” problem @Daniel The velocity for the first box is 5 and when it hits, the velocity needed to get out of the ground is -5 (thus cancelling out the vertical movement in that step and halting the box) but the first box happens to be resolved after the boxes on top of it, so when the box above it checks for collision, it still finds the lowest one as falling with 5 pixels per second and thus not colliding with it. |
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Jul 1 |
comment |
AABB Sweeping, algorithm to solve “stacking box” problem @seanmiddleditch Tried that, seems to work somewhat, but it pushes the lowest box into the ground :/ |
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Jun 30 |
comment |
AABB Sweeping, algorithm to solve “stacking box” problem @seanmiddleditch That might work out as a quick fix, now the question is how to make it work in cases where the gravity is inverted. |
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Jun 30 |
comment |
AABB Sweeping, algorithm to solve “stacking box” problem @Gajet I'm already doing the static ones first (that's why they don't fall through the red box which is the ground in this case) but the white boxes need to stack on top of each other. |
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Jun 30 |
asked | AABB Sweeping, algorithm to solve “stacking box” problem |
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Jun 8 |
awarded | Caucus |
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Jan 28 |
comment |
To canvas, or not to canvas, when building browser-based games? @eBusiness Then go ahead and introduce complex Z ordering and 3D transforms. Good luck with that :) |
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Jan 27 |
comment |
To canvas, or not to canvas, when building browser-based games? :D I work Zynga, with the guy who made Aves. Things have changed in the last year, trust me :) |
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Jan 27 |
comment |
To canvas, or not to canvas, when building browser-based games? To be honest working on HTML5 Games for the last year as a day job, I'd say that browser which don't support Canvas aren't fast enough for any decent game anyways, but then again, nothings slower than WebKit on Android phones... :( |
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Jan 27 |
answered | To canvas, or not to canvas, when building browser-based games? |
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Jan 2 |
awarded | Good Answer |
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Aug 21 |
awarded | Popular Question |
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Aug 16 |
awarded | Yearling |
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Jul 29 |
comment |
HTML5 canvas screen to isometric coordinate conversion 16x16 is squared.. not isometric. |
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Dec 3 |
awarded | Talkative |
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Nov 28 |
awarded | Nice Question |