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seen Mar 8 at 6:11

Mar
11
awarded  Scholar
Mar
11
accepted OpenGL accepted image formats
Mar
9
comment OpenGL accepted image formats
I'm just wondering about loading the texture. I have a .png image that is 24bit. So, I assume its RGB, 8_8_8, but maybe its stored as an array of shorts anyways (32bit)?
Mar
9
comment OpenGL accepted image formats
Just to clarify, can I use a sized type with four channels, but use GL_RGB? e.g. glTexImage2D(-,-,-,-,-,-,GL_RGB, GL_UNSIGNED_SHORT_4_4_4_4, data)
Mar
8
asked OpenGL accepted image formats
Jun
15
awarded  Teacher
Jun
15
awarded  Supporter
Jun
15
awarded  Editor
Jun
15
revised How to determine collision direction between two rectangles?
added 1607 characters in body
Jun
15
answered How to determine collision direction between two rectangles?
Jun
14
answered How to fix OpenGL Co-ordinate System in SFML?