| bio | website | henasraf.com |
|---|---|---|
| location | Bat Yam, Israel | |
| age | 21 | |
| visits | member for | 11 months |
| seen | Sep 29 '12 at 18:37 | |
| stats | profile views | 7 |
21 years old, web developer, and Android enthusiast!
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Jul 9 |
revised |
Best algorithm for recursive adjacent tiles? added 38 characters in body |
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Jul 9 |
awarded | Editor |
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Jul 9 |
comment |
Best algorithm for recursive adjacent tiles? Would you please check my update? |
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Jul 9 |
revised |
Best algorithm for recursive adjacent tiles? updated question |
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Jul 8 |
awarded | Commentator |
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Jul 8 |
comment |
Best algorithm for recursive adjacent tiles? I see, in my case then I need 4 lines, I can't have it leak beyond thin lines. I'll try this out, thanks. |
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Jul 8 |
comment |
Best algorithm for recursive adjacent tiles? That's an interesting link... I'm not very familiar with Stacks, I slept through those classes in high school, haha. How hard it this to reproduce in C#? |
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Jul 8 |
comment |
Best algorithm for recursive adjacent tiles? Hm, thanks, I'll try that out. Seems that logically, checking 4 ways will eventually check in all directions? Or am I imagining? |
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Jul 8 |
accepted | Using Lerp to create a hovering effect for a GameObject |
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Jul 8 |
asked | Best algorithm for recursive adjacent tiles? |
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Jul 7 |
awarded | Scholar |
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Jul 7 |
comment |
Controlling a GameObject from another GameObject's script component Works like a charm, thanks! |
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Jul 7 |
accepted | Controlling a GameObject from another GameObject's script component |
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Jul 6 |
comment |
Controlling a GameObject from another GameObject's script component I'm not really familiar with that syntax :s lame, I know. Could you help me figure out what it means in general? I'll try it either way and let you know the result. |
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Jul 5 |
awarded | Teacher |
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Jul 5 |
awarded | Student |
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Jul 5 |
asked | Controlling a GameObject from another GameObject's script component |
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Jul 5 |
comment |
Using Lerp to create a hovering effect for a GameObject @dreta Only lets me do it in 2 days so I'll come back to it |
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Jul 5 |
answered | Using Lerp to create a hovering effect for a GameObject |
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Jul 5 |
comment |
Using Lerp to create a hovering effect for a GameObject It does. RIght now I simply used return; after changing ReachedTop if it's true, and the effect is much smoother - but it still has jumps now and then (like every 3-4 seconds). I'm using 0.03 and 0.97 for the checks, and anything farther from the integers than that results in a million jumps. |