153 reputation
7
bio website henasraf.com
location Bat Yam, Israel
age 21
visits member for 11 months
seen Sep 29 '12 at 18:37
stats profile views 7

21 years old, web developer, and Android enthusiast!


Jul
9
revised Best algorithm for recursive adjacent tiles?
added 38 characters in body
Jul
9
awarded  Editor
Jul
9
comment Best algorithm for recursive adjacent tiles?
Would you please check my update?
Jul
9
revised Best algorithm for recursive adjacent tiles?
updated question
Jul
8
awarded  Commentator
Jul
8
comment Best algorithm for recursive adjacent tiles?
I see, in my case then I need 4 lines, I can't have it leak beyond thin lines. I'll try this out, thanks.
Jul
8
comment Best algorithm for recursive adjacent tiles?
That's an interesting link... I'm not very familiar with Stacks, I slept through those classes in high school, haha. How hard it this to reproduce in C#?
Jul
8
comment Best algorithm for recursive adjacent tiles?
Hm, thanks, I'll try that out. Seems that logically, checking 4 ways will eventually check in all directions? Or am I imagining?
Jul
8
accepted Using Lerp to create a hovering effect for a GameObject
Jul
8
asked Best algorithm for recursive adjacent tiles?
Jul
7
awarded  Scholar
Jul
7
comment Controlling a GameObject from another GameObject's script component
Works like a charm, thanks!
Jul
7
accepted Controlling a GameObject from another GameObject's script component
Jul
6
comment Controlling a GameObject from another GameObject's script component
I'm not really familiar with that syntax :s lame, I know. Could you help me figure out what it means in general? I'll try it either way and let you know the result.
Jul
5
awarded  Teacher
Jul
5
awarded  Student
Jul
5
asked Controlling a GameObject from another GameObject's script component
Jul
5
comment Using Lerp to create a hovering effect for a GameObject
@dreta Only lets me do it in 2 days so I'll come back to it
Jul
5
answered Using Lerp to create a hovering effect for a GameObject
Jul
5
comment Using Lerp to create a hovering effect for a GameObject
It does. RIght now I simply used return; after changing ReachedTop if it's true, and the effect is much smoother - but it still has jumps now and then (like every 3-4 seconds). I'm using 0.03 and 0.97 for the checks, and anything farther from the integers than that results in a million jumps.