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7h
revised procedural generation - deterministic or not? (No man's sky)
added 853 characters in body
2d
revised Might this alternate circle-circle collision test help performance?
added 1865 characters in body
2d
revised Might this alternate circle-circle collision test help performance?
added 1865 characters in body
2d
revised Solving the “bullet problem”
added 343 characters in body
Dec
24
revised How can I constrain motion to a path formed from multiple splines?
added 2194 characters in body
Nov
10
revised unreal-editor wiki excerpt
added 105 characters in body
Nov
10
revised unreal-editor wiki description
added 241 characters in body
Nov
10
revised unreal-4 wiki excerpt
added 131 characters in body
Nov
10
revised Adding smooth round Bézier curve corners in unreal editor?
added 136 characters in body
Nov
6
revised Pathfinding with car steering
added 239 characters in body
Nov
5
revised Do I have to compile Unreal 4's source myself in order to make games with it?
Reworded the question, cleared up unnecessary clutter unrelated to the main valid question and added useful tags.
Oct
31
revised Linear movement over a Bézier curve
added 143 characters in body
Oct
31
revised Linear movement over a Bézier curve
added 143 characters in body
Oct
31
revised Formula for Planetary Alignment
added 723 characters in body
Oct
29
revised How to convert non-discreate data for discreate pathfinding?
added 157 characters in body
Oct
29
revised How should I collect user behavior data in an MMO?
deleted 3 characters in body
Oct
29
revised How to convert non-discreate data for discreate pathfinding?
added 408 characters in body
Oct
29
revised How to convert non-discreate data for discreate pathfinding?
added 888 characters in body
Oct
28
revised Adding gravity to arrival steering behavior
added 115 characters in body
Oct
28
revised Adding gravity to arrival steering behavior
added 646 characters in body