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visits member for 2 years, 4 months
seen 8 hours ago

merge with zehelvion@gmail.com


8h
revised Is there a way to prevent the user from playing the game simultaneously on 2 devices
added 372 characters in body
15h
revised Is there a way to prevent the user from playing the game simultaneously on 2 devices
added 741 characters in body
16h
revised Location of “units” in Code
added 601 characters in body
16h
revised Location of “units” in Code
added 601 characters in body
19h
revised Is there a way to prevent the user from playing the game simultaneously on 2 devices
added 186 characters in body
19h
revised Is there a way to prevent the user from playing the game simultaneously on 2 devices
added 186 characters in body
23h
revised Are there any hex tile sizes where both width and height are integers?
added 50 characters in body
1d
revised 2D Bullets / particles in parallax
added 71 characters in body; edited title
Oct
18
revised Random undirected graph generation
added 397 characters in body
Oct
18
revised How to write an adjacency algorithm that compares position data?
added 505 characters in body
Oct
17
revised How does making of games using game engines happen?
added 733 characters in body
Oct
17
revised Executing commands at the exact same time on 2 or more computers
added 807 characters in body
Oct
17
revised Executing commands at the exact same time on 2 or more computers
added 190 characters in body
Oct
17
revised How does making of games using game engines happen?
added 427 characters in body
Oct
17
revised How does making of games using game engines happen?
added 172 characters in body
Oct
17
revised How does making of games using game engines happen?
added 943 characters in body
Oct
16
revised How do I prevent receiving data from the network from dropping rendering frames in a multiplayer game?
added 38 characters in body
Oct
16
revised How do I prevent receiving data from the network from dropping rendering frames in a multiplayer game?
added 489 characters in body
Oct
16
revised How do I prevent receiving data from the network from dropping rendering frames in a multiplayer game?
added 489 characters in body
Oct
16
revised How do I prevent receiving data from the network from dropping rendering frames in a multiplayer game?
added 489 characters in body