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age 32
visits member for 2 years, 10 months
seen Apr 16 at 13:06

Work in a company that is developing a 3d shape based search engine.


Mar
18
revised Pathfinding across mutliple levels
added 126 characters in body
Mar
18
revised Pathfinding across mutliple levels
added 914 characters in body
Mar
18
revised Pathfinding across mutliple levels
edited tags
Feb
14
revised Is it a good idea to make most actions in a game driven by simple tiny threads (in Java)?
added 32 characters in body
Feb
6
revised Handling an item database with procedurally generated items?
edited tags
Feb
3
revised How Efficiently preform collision detection in NxN rectangle grid
added 24 characters in body
Jan
25
revised Question about save games format
added 794 characters in body
Jan
6
revised How can I make A* finish faster when the destination is impassable?
added 1306 characters in body
Dec
31
revised Basic Connections Through Socket Server
added 1007 characters in body
Dec
30
revised Implementing line-of-sight in 3D?
added 330 characters in body
Dec
29
revised procedural generation - deterministic or not? (No man's sky)
added 853 characters in body
Dec
27
revised Might this alternate circle-circle collision test help performance?
added 1865 characters in body
Dec
27
revised Might this alternate circle-circle collision test help performance?
added 1865 characters in body
Dec
26
revised Solving the “bullet problem”
added 343 characters in body
Dec
24
revised How can I constrain motion to a path formed from multiple splines?
added 2194 characters in body
Nov
10
revised unreal-editor wiki excerpt
added 105 characters in body
Nov
10
revised unreal-editor wiki description
added 241 characters in body
Nov
10
revised unreal-4 wiki excerpt
added 131 characters in body
Nov
10
revised Adding smooth round Bézier curve corners in unreal editor?
added 136 characters in body
Nov
6
revised Pathfinding with car steering
added 239 characters in body