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Jan
25
revised Question about save games format
added 794 characters in body
Jan
6
revised How can I make A* finish faster when the destination is impassable?
added 1306 characters in body
Dec
31
revised Basic Connections Through Socket Server
added 1007 characters in body
Dec
30
revised Implementing line-of-sight in 3D?
added 330 characters in body
Dec
29
revised procedural generation - deterministic or not? (No man's sky)
added 853 characters in body
Dec
27
revised Might this alternate circle-circle collision test help performance?
added 1865 characters in body
Dec
27
revised Might this alternate circle-circle collision test help performance?
added 1865 characters in body
Dec
26
revised Solving the “bullet problem”
added 343 characters in body
Dec
24
revised How can I constrain motion to a path formed from multiple splines?
added 2194 characters in body
Nov
10
revised unreal-editor wiki excerpt
added 105 characters in body
Nov
10
revised unreal-editor wiki description
added 241 characters in body
Nov
10
revised unreal-4 wiki excerpt
added 131 characters in body
Nov
10
revised Adding smooth round Bézier curve corners in unreal editor?
added 136 characters in body
Nov
6
revised Pathfinding with car steering
added 239 characters in body
Nov
5
revised Do I have to compile Unreal 4's source myself in order to make games with it?
Reworded the question, cleared up unnecessary clutter unrelated to the main valid question and added useful tags.
Oct
31
revised Linear movement over a Bézier curve
added 143 characters in body
Oct
31
revised Linear movement over a Bézier curve
added 143 characters in body
Oct
31
revised Formula for Planetary Alignment
added 723 characters in body
Oct
29
revised How to convert non-discreate data for discreate pathfinding?
added 157 characters in body
Oct
29
revised How should I collect user behavior data in an MMO?
deleted 3 characters in body