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Aug
28
revised Informing objects within a particular state of the world state
added 337 characters in body
Aug
28
revised Increasing resources overtime for a browser-based game
added 467 characters in body
Aug
20
revised Procedual level generation for a platformer game (tilebased) using player physics
added 318 characters in body
Aug
19
revised What datastructure would you use for a collision-detection in a tilemap?
added 403 characters in body
Aug
18
revised Algorithm to make entities closely follow one another?
added 518 characters in body
Jun
21
revised Generating tile map
added 299 characters in body
Jun
21
revised Is Unity a well suited engine for games with procedually generated environments?
added 246 characters in body
Jun
21
revised How can I encourage players to “talk to” to each other in team-based games?
added 216 characters in body
May
14
revised Is there a tool to batch resize images to nearest power of two, on a specific side?
added 163 characters in body
May
13
revised How can I find the valid words in a grid of characters?
added 116 characters in body
May
12
revised Axis Aligned Spatial Division : Divide space into random rectangles?
added 81 characters in body
May
12
revised Axis Aligned Spatial Division : Divide space into random rectangles?
added 691 characters in body
May
5
revised What are the advantages of having component logic in a “system” versus the component itself?
added 453 characters in body
May
4
revised How to tell right from left: Finding the vector pointing towards the right side of a character?
added 146 characters in body
May
4
revised pixel art game looks like it is lagging
added 1164 characters in body
Apr
30
revised Theoretically, If GPUs were equipped with faster memory access, how would that impact game development?
added 291 characters in body; edited title
Apr
30
revised Theoretically, If GPUs were equipped with faster memory access, how would that impact game development?
added 291 characters in body; edited title
Apr
30
revised Theoretically, If GPUs were equipped with faster memory access, how would that impact game development?
added 291 characters in body; edited title
Apr
30
revised Why is an engine like Unity3D emphasized over a native library like OpenGL for beginners?
added 390 characters in body
Apr
26
revised Implementing a score cheating prevention system in an offline game with an online score board: How to protect game fairness?
added 215 characters in body