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2d
comment How to convert non-discreate data for discreate pathfinding?
You can predict which stationary obstacles you'll have to walk around and then walk towards their corner instead of walking around their edges like in the image.
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revised How should I collect user behavior data in an MMO?
deleted 3 characters in body
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reviewed Approve suggested edit on How should I collect user behavior data in an MMO?
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comment How should I collect user behavior data in an MMO?
The advantage is that we can see exactly what buffs were applied to the user and what monsters she fought when there was a spike in xp/s. Sometimes we need to delete some data but currently there isn't much activity so it doesn't affect us much.
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comment How should I collect user behavior data in an MMO?
@RobertHarvey (If you decide to use this) Just keep the command classes slim, they are methods after all. They are supposed to be very skinny.
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answered How should I collect user behavior data in an MMO?
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revised How to convert non-discreate data for discreate pathfinding?
added 408 characters in body
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comment How to convert non-discreate data for discreate pathfinding?
I updated the answer and I welcome questions for clarification.
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revised How to convert non-discreate data for discreate pathfinding?
added 888 characters in body
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comment How to convert non-discreate data for discreate pathfinding?
Does the black spots represent none passable areas? i.e you can walk anywhere on the white area, correct? Also is this a pretty realistic and common scenario and are the black spot in motion?
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answered How to make a scrollbar?
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comment How to make a scrollbar?
It does matter cause in some languages, the solution is one line of code, maybe two (for instance if it was a javascript web game), even in ActionScript it's very simple. In Pascal, I imagine it might be rather difficult.
Oct
28
comment How to convert non-discreate data for discreate pathfinding?
It sounds like by entities you mean rectangles? Could you please be more specific and provide an image, technically it's a graph, so A* would work fine.
Oct
28
comment How to convert non-discreate data for discreate pathfinding?
You didn't say the graph was changing in realtime.. I don't think that is the common case so I didn't assume so.
Oct
28
comment Appropriate AI scripting language for turn based game
Sorry, we don't recommend tools to use
Oct
28
revised Adding gravity to arrival steering behavior
added 115 characters in body
Oct
28
revised Adding gravity to arrival steering behavior
added 646 characters in body
Oct
28
answered Adding gravity to arrival steering behavior
Oct
28
comment How to convert non-discreate data for discreate pathfinding?
Could you please provide a more concrete example of what your input data may look like? You may or may not need a navmesh depending on your possible input. Please give a visual example if possible.
Oct
28
answered How to convert non-discreate data for discreate pathfinding?