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Mar
18
revised Pathfinding across mutliple levels
added 914 characters in body
Mar
18
revised Pathfinding across mutliple levels
edited tags
Mar
18
answered Pathfinding across mutliple levels
Mar
8
answered AStar for isometric game with overlapping walkable areas
Mar
2
comment Find the largest empty space inside a cube populated with a point cloud?
@mklingen It sounds like answers. :) The second one is problematic though cause it doesn't address convexity. The first one is though cause I'm not sure how you consider to create the initial 3d convex shape. If it's a simple mesh, then we would need triangles, meaning to come up with ordered sets of three vertices.
Mar
1
awarded  Revival
Mar
1
comment Find the largest empty space inside a cube populated with a point cloud?
Well, in the case I described, it's a box (not axis aligned) that does not contain any of the points. I don't actually want a box. Any convex 3d shape would be fine. I just figure a box is simpler. It wouldn't be bad to generalize it and find the largest k disjoint boxes that contain only m points (where m is very small).
Mar
1
answered How can I avoid sending the full game state so often?
Mar
1
asked Find the largest empty space inside a cube populated with a point cloud?
Feb
26
asked Fast method to find the nearest point on a model to a point in 3d space?
Feb
26
asked Check if an axis aligned cube intersects with a 3d triangle?
Feb
23
comment Questions about property-centric game object runtime
I wouldn't use a list. A vector is fine. You should have a goal and write the code to best suit that purpose. If you are just writing code for the sake of writing code with no clear purpose in mind, there is no way to decide if the code is up to par because there is no scale to measure it by.
Feb
23
comment Box2D Lights - Simulate water
That would work. Where the second world is for rendering light. Another option is to extend the code for DirectionalLight to ignore blocks with certain properties.
Feb
22
answered Questions about property-centric game object runtime
Feb
22
answered Jelly ground collision
Feb
22
answered Box2D Lights - Simulate water
Feb
22
answered How to make instantiated objects not on top of each other?
Feb
14
comment Dungeon Generation with no corridors and room dependencies
The rooms have to be completely square?
Feb
14
revised Is it a good idea to make most actions in a game driven by simple tiny threads (in Java)?
added 32 characters in body
Feb
14
answered Is it a good idea to make most actions in a game driven by simple tiny threads (in Java)?