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Work in a company that is developing a 3d shape based search engine.


Mar
1
answered How can I avoid sending the full game state so often?
Mar
1
asked Find the largest empty space inside a cube populated with a point cloud?
Feb
26
asked Fast method to find the nearest point on a model to a point in 3d space?
Feb
26
asked Check if an axis aligned cube intersects with a 3d triangle?
Feb
23
comment Questions about property-centric game object runtime
I wouldn't use a list. A vector is fine. You should have a goal and write the code to best suit that purpose. If you are just writing code for the sake of writing code with no clear purpose in mind, there is no way to decide if the code is up to par because there is no scale to measure it by.
Feb
23
comment Box2D Lights - Simulate water
That would work. Where the second world is for rendering light. Another option is to extend the code for DirectionalLight to ignore blocks with certain properties.
Feb
22
answered Questions about property-centric game object runtime
Feb
22
answered Jelly ground collision
Feb
22
answered Box2D Lights - Simulate water
Feb
22
answered How to make instantiated objects not on top of each other?
Feb
14
comment Dungeon Generation with no corridors and room dependencies
The rooms have to be completely square?
Feb
14
revised Is it a good idea to make most actions in a game driven by simple tiny threads (in Java)?
added 32 characters in body
Feb
14
answered Is it a good idea to make most actions in a game driven by simple tiny threads (in Java)?
Feb
7
comment Immovable object impact physics
@AzaraT What is v1?
Feb
7
answered Box2D: Making it Determinsitic?
Feb
7
comment Box2D: Making it Determinsitic?
The question is why? It produces the same results for the same binary and the same machine. Why would you need more than that?
Feb
7
comment Immovable object impact physics
Hmm.. It appears you set the floor's velocity to (1, 1, 1) ? The floor isn't moving afait. Another issue, is that you are using <float>::max() for the floor's mass which is fine theoretically (you want infinite mass) but in practice, using very large numbers in computations could get highly inaccurate results. I would test with something like ball mass 0.01 and floor mass 1,000,000.
Feb
7
answered Implimenting BADLAND like Body Movement in Box2d
Feb
7
comment Implimenting BADLAND like Body Movement in Box2d
Sure, btw, make sure to slow it back down before it reaches the desired position.
Feb
7
comment Implimenting BADLAND like Body Movement in Box2d
You can apply a small force that rotates it in the right direction all the time.