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Nov
10
comment Scripting APIs and scripting to make games
@CelerCube hmm... I don't use UDK, I am using Unreal 4 atm.. I think you could buy the Engine, and program in c++ to utilize the engine. You can do that "out of the box" with Unreal 4. Of course, some products / companies "hide" the Engine on purpose for secrecy and support reasons. Supporting an Engine where you could modify the source may become very unmanageable task and exposing code (even if it's copyrighted) might cause a company losses in the long run. Some aspects of the code are never copyright protected. Design principles, Patterns etc.
Nov
10
comment Scripting APIs and scripting to make games
@CelerCube Lets look at Box2D, a physics simulator engine. In it's native version (C++), you could use it by writing C/C++ and compiling your code. Scripting is definitely advantageous because the less you need to know to use something proficiently, the more value you get for a smaller investment, right? Compiling is another issue, compilation could become a time consuming process; if you don't have to compile to test your changes, that is a considerable advantage.
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awarded  Tag Editor
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revised Adding smooth round Bézier curve corners in unreal editor?
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comment How do I handle game lag due to background apps
@v.oddou It is hard to say, I have never played a game that "lags to death" at any point of my life. However, I did play games that sometimes lag rather severely and having these pause would have interrupted my gameplay and break my immersion completely. It would feel like I'm being punished for my mediocre hardware or worse, the mediocre programming skills of the game designer.
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wiki created unreal-editor description
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suggested approved edit on unreal-4 tag wiki excerpt
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asked Adding smooth round Bézier curve corners in unreal editor?
Nov
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comment Scripting APIs and scripting to make games
Honestly it's like saying that some cars are powerful enough that you can operate the Engine without using the clutch. If you think it's proper English and refuse constructive criticism and then go and close a question in suspiciously high temporal proximity to the event, all the more power you you. ;) Btw I agree the question should have been closed but I suspect it wouldn't have been if I hadn't pointed out you could improve the wording of the answer.
Nov
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comment Scripting APIs and scripting to make games
dictionary.reference.com/browse/powerful?s=t
Nov
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answered Scripting APIs and scripting to make games
Nov
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comment Scripting APIs and scripting to make games
Good answer; Saying "Engines are powerful enough that you can create an entire game with scripts" is incorrect, you could say built flexible enough(?) or simply written that way. Any Engine might have a lot of "power", a lot of capabilities but it doesn't mean it can be manipulated by scripts.