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 8h comment Pathfinding with car steering @xaxxon Hi. Do you have any obstacles in the route? Naive path finding in 3d (2d + angle) is very expensive computationally for a game. The 3rd dimension is the angle. Can the object (vehicle, car etc.) be placed in some specific angle in a specific position? You then create a low res 3d array of bits. (`i`, `j`) are `x` and `y` 2d positions. Then `k` is the angle in a discrete number. You can then connect viable positions with other viable positions (how much can the car turn while moving). Mar 17 comment Is it bad practise to have an object for every tile? You are right. Remember that this is not the case. The game might need to check what happens if the player's character stepped on a lava tile. Even your ice example will operate on the single tiles when it changes the way they affect the game characters and the way they are rendered. Mar 14 awarded Popular Question Jan 25 awarded Inquisitive Jan 5 comment Lazy way to figure out the two sides of a border? Just read your improvement. Makes sense. Will probably re-read later and seriously consider accepting it. Appears to be correct. :D Jan 5 comment Lazy way to figure out the two sides of a border? Added a drawing depicting the meaning of left and right in the Dijkstra sense. This new drawing solved the question for me. Jan 5 revised Lazy way to figure out the two sides of a border? added 722 characters in body Jan 5 comment Lazy way to figure out the two sides of a border? Have a degree in Comp-Sci + many courses in Math from an established University. finished in the top third of my class for every math class I've taken except Probability. Thinking you might have the wrong idea cause your understanding of the question is constrained somehow and you're insisting it's not. Could go on establishing my Mathematical credibility, doing so online seems futile. Take it easy mate. Dec 29 comment Lazy way to figure out the two sides of a border? @ when you (a virtual character or camera) move from the starting point to the finish point always looking forwards (same as the velocity vector), is this item on the left side or the right side. If they are both on the left, it's the same. If one is on the right and the other is on the left, they are different. If both are on the right, it's the same. You must have walked in paths a couple of times. The vertices are near the path. You are thinking Math instead of Pragmatic Game programming friend. Is the concept of a camera looking left and right, targeting something alien (as in unfamiliar)? Dec 26 comment Lazy way to figure out the two sides of a border? You have it all wrong... It will always find a path. The trail is not a cycle that splits the model into two parts. So in other words you suggested to use some computational resources and then return true. Dec 26 comment Lazy way to figure out the two sides of a border? @Steven The first sentence said "we have a 3d model"? Not sure your inquiry was comprehensible? Dec 24 asked Lazy way to figure out the two sides of a border? Nov 25 comment Shed some light on this Nvidia Pascal slide? @DMGregory Makes sense. Would be strange if there was a huge boost. Nov 24 comment Shed some light on this Nvidia Pascal slide? @DMGregory But why is it supposedly multiplicative i.e (a * b) vs. min(a, b)? Nov 23 comment How to determine lowest PC requirenments for my game to run That is a good answer. It takes the title into account. I've edited the question to reflect it's title. Nov 23 revised How to determine lowest PC requirenments for my game to run deleted 811 characters in body; edited title Nov 23 comment How to determine lowest PC requirenments for my game to run This is not a question. It's multiple questions. This site doesn't cater to these needs. Ask one question at a time. Make sure it hasn't been asked before and do a quick search online first explaining where you got stuck. Nov 23 comment How to organize level blocks in an Infinite runner It's way way too wordy. Please keep the question concise. The background is not relevant. What you dd previously is not highly relevant to understanding what you want to learn to do at the moment. Plus this is constrictive to others who may want to offer an answer that is suitable to this kind of question but may not be a great suit to your specific trail. The site is not about you. It is about asking a honest question and getting answers that will help others as well. Nov 23 comment How to create animations for a game like Creative kill chamber? Please don't introduce or otherwise advertise a game in a supposed question. This is not a site for that purpose. Questions should not be scoped by time (when possible) and obviously not limited to replicating the exact thought process and practices of a specific developer. I vote to close this question. Nov 23 asked Shed some light on this Nvidia Pascal slide?