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Aug
22
comment How do you know when you are ready for game programming?
The issue is that game programming and game design are very wide topics. There is very low level (and hard to handle) stuff you might encounter as a programmer and high level stuff (challenging) as well. We don't know what you really want to do next in life (or what you have done so far) so we can't say if you are ready or aren't ready. Skill build up when you use them and learn from others who possess them. Game development is too wide a subject to make any observations about ones readiness without any specificities about what that individual wishes to do and what he is already capable of.
Aug
22
comment How can I detect a long press then activate an animation?
You save the time when the screen is first touched, reset when it's released and each frame when the screen is still touched you check how long has it been since the saved time.
Aug
22
accepted Connecting 3d corridors created by procedural generation?
Aug
22
comment Connecting 3d corridors created by procedural generation?
Never mind the previous comment, got it now. :)
Aug
22
comment Connecting 3d corridors created by procedural generation?
@wondra This is one brilliant idea! There could be a limited set of connectors and the corridors could be interpolated to suit that connector.
Aug
21
revised How to capture video of my mobile game?
added 538 characters in body
Aug
21
answered How to capture video of my mobile game?
Aug
21
comment How to capture video of my mobile game?
It is pretty straight forward. Does not make perfect sense but can't say it won't work. The general idea is streaming to the web like twich.tv and then record it on the pc.
Aug
21
comment Procedural Dungeon Generation: Is there a simple algorithm to make sure all of these rooms get connected using minimal corridors?
@JellevanCampen Thanks. ;) You may have two isolated connected components. So you'd probably want to use union find or check with BFS if the two nodes are connected.
Aug
21
revised Procedural Dungeon Generation: Is there a simple algorithm to make sure all of these rooms get connected using minimal corridors?
added 138 characters in body
Aug
21
revised When should we save our game data?(Before quit game or just when some data changed?)
added 1451 characters in body
Aug
21
revised When should we save our game data?(Before quit game or just when some data changed?)
added 1451 characters in body
Aug
21
revised When should we save our game data?(Before quit game or just when some data changed?)
added 625 characters in body
Aug
21
answered When should we save our game data?(Before quit game or just when some data changed?)
Aug
21
asked Connecting 3d corridors created by procedural generation?
Aug
21
answered Procedural Dungeon Generation: Is there a simple algorithm to make sure all of these rooms get connected using minimal corridors?
Aug
5
answered How should data about past interactions be stored?
Aug
3
answered How to develop RPG Damage Formulas?
Jul
28
awarded  Revival
Jul
12
comment Decoupling AI from game logic
@Mazyod I guess so, in that case my answer would be dependency injection.