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visits member for 2 years, 4 months
seen 4 hours ago

6h
answered How to move around in a map and remember position?
11h
comment How to deal with extremly big numbers in javascript?
@Anko I agree with your comment but handling big numbers for game purposes might be different from doing so for other purposes. For instance you might fake or very roughly approximate the value because it is only for representational value and the exactness is not important. I suggested the same solution that I would for more precise purposes because it is simple enough to implement.
13h
answered How to deal with extremly big numbers in javascript?
14h
answered Avoiding singletons for puzzle system
14h
reviewed Leave Open How can I store Key/Button bindings separately in a datastructure?
14h
revised How can I allow players to draw decals for their avatar and items?
added 215 characters in body
14h
comment How can I allow players to draw decals for their avatar and items?
@UnholySheep I agree about the comment on ux and immersion but I don't think I want to be drawing things in a game unless it's done extremely well and even then it wouldn't add much to the gameplay experience if anything at all cause what I really want to do is kill things and find treasure. I do understand that doing this (uploads) could break immersion but that's why I would recommend using pre-generated symbols instead. I don't personally think custom symbols play a strong role in enhancing the game.
14h
comment How can I allow players to draw decals for their avatar and items?
@UnholySheep It is not difficult to align, it is normally a piece of mesh extracted from the model (like with extrude) but copied and pasted instead (from my experience it takes 15 minutes). I think it keeps things simple. I don't think you can back up the "wastes" computational power comment with a benchmark, it's highly negligible in reality. It could behave buggily however if not handled carefully cause the renderer might think its inside the model but that's another matter. Besides I was suggestion it cause someone said you couldn't layer textures on top of each other easily within Unity.
14h
comment How to animate clouds
This is an example of how specific questions need to be to get answered properly and not intimidate users who would otherwise be willing to help you. gamedev.stackexchange.com/questions/84135/…
14h
comment How to animate clouds
This is not a bad question but you need to break it into smaller segments if you expect good answers. It seems like you are asking about three different things: Animating clouds, rain particle effects & graphically representing the shift between night & day. This is too much for one question.
14h
reviewed Close Text Rendering free type2 with directx 11
14h
answered How can I allow players to draw decals for their avatar and items?
14h
reviewed Leave Open How can I allow players to draw decals for their avatar and items?
15h
reviewed Leave Open How do I make a 2D race car turn smoothly?
15h
answered How do I make a 2D race car turn smoothly?
15h
reviewed Leave Open How to design (very high) game difficulty?
15h
revised How to design (very high) game difficulty?
added 741 characters in body
15h
revised How to design (very high) game difficulty?
added 741 characters in body
15h
comment Generate race track using freeform curves
@Trilarion pn+1 is the position of the next point (x, y) and pn-1 is the position of the previous one. :)
15h
revised Generate race track using freeform curves
added 91 characters in body