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23h
comment How can I constrain motion to a path formed from multiple splines?
@Morphex I updated the answer, If you are doing 2d logic, you haven't fully explained your plan or you are doing something wrong.
23h
revised How can I constrain motion to a path formed from multiple splines?
added 2194 characters in body
1d
answered How can I constrain motion to a path formed from multiple splines?
1d
comment How can I constrain motion to a path formed from multiple splines?
hmm.. @msell is absolutely right. First implement the game in 2d with programmer art. Then instead of display the 2d graphics in the view, display 3d graphics. The x & y values should remain the same. You simply need to figure out the correct z value which is something msell neglected to mention in the answer.
1d
comment Creating a glitch effect similar to Watch Dogs
I think the question is too broad at this point. There are many examples for a "glitch" effect, two of which in the links the asker provides and each implemented completely differently. What are your precise requirements? You need to know what you wish to do before you set out to do it or the answers you'll get in this case are write a shader.
1d
comment Creating a glitch effect similar to Watch Dogs
It seems the "effect" they used in this specific image is randomly pick thin vertical rectangles and flip (invert) the colors in this rectangles which should be rather simple to accomplish.
1d
comment How to achieve highly accurate car physics such as Liveforspeed?
This is not how it works. This would not lend itself well to a real time environment where performance is key. This is counter productive.
1d
comment How to tell if the ball is on the floor (in nape)?
I am looking for something like this: 7.2CollisionArbiters napephys.com/help/manual.html
1d
asked How to tell if the ball is on the floor (in nape)?
2d
comment How can I determine the number of pixels drawn within a predefined shape on the screen?
Can you use a snap shot? Break the shape to triangles? What tools do you have at your disposal?
2d
answered How would a game-state snapshot system be implemented for networked real-time games?
Dec
19
comment How would a game-state snapshot system be implemented for networked real-time games?
What kind of game are attempting to construct? The network setup depends heavily on the type of game you are making. A RTS does not behave like a FPS in terms of networking.
Dec
9
comment Are completely dumb client multiplayer games feasible?
Hi @user2813274 I think I mentioned that compressing just in time isn't viable in #3 in my answer. Besides compression, rendering costs are absurdly high. There are many reasons why not to do it. I listed a few. It is not impossible technologically. It is simply absurd.
Nov
29
answered Are completely dumb client multiplayer games feasible?
Nov
16
answered Scripting vs Programming
Nov
16
answered How do you move a sprite in sub-pixel increments?
Nov
16
comment How do you move a sprite in sub-pixel increments?
The only thing you could do is bilinear filtering.
Nov
16
comment Scripting APIs and scripting to make games
Yeah, that is correct. But the name that appears on my Facebook account is Arthur W. White.
Nov
12
comment “Game Property Values” for online game on Database or somewhere else?
@Textmode You mean it's not plain because it uses a format that could be parsed later? Well, it's as plain as it gets imho. You could use a JSON if you need flexibility and wish to store arrays for some reason. (like a list of powers for a specific level or what not)
Nov
11
comment web based networked game physics efficiency
The rule of thumb is not to optimize unless you have to.