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 2d comment Find shortest path to gather items It can't be very computationally heavy NP-complete or tsp-like because it is bound to 3 food items. Problems can only be computationally complex when the input is unbound. Oct 1 awarded Popular Question Sep 28 asked Procedural Turn Based Puzzle Generation? Sep 28 answered Random/procedural generation of puzzle-platform levels Sep 28 comment Approach to puzzle generation Hi, Forgot to mention, you can add a threesome anywhere on the board (not only in the bottom). This is important cause obviously during gameplay you'd want the player to look for threesomes all over the board (in the examples I've always added threesomes in the bottom - mainly to simplify the explanation). Sep 21 answered How do I make a racing car turn more smoothly when traversing waypoints? Sep 20 comment How do I make a racing car turn more smoothly when traversing waypoints? If I've understood correctly, that would look like the vehicle is sliding awkwardly because it will rotate without changing it's velocity. Sep 8 comment How do I make hit damage a Gaussian distribution centered around a value? @Anko thanks, any monotonously increasing function from (0, 1) to (0, 1) should work (assuming it's starts with `f(0) = 0` and ends with `f(1) = 1`). For instance, instead of `x^p` we could do `(2^(x * 10) - 1) / 1023` for a possibly more extreme slant. Sep 8 revised How do I make hit damage a Gaussian distribution centered around a value? added 299 characters in body Sep 8 answered How do I make hit damage a Gaussian distribution centered around a value? Sep 7 comment Points evenly spaced along a bezier curve @Macro, you can also do a "binary-like" search to approximate the next point on the curve that is `d` pixels away each time. Aug 22 comment How do you know when you are ready for game programming? The issue is that game programming and game design are very wide topics. There is very low level (and hard to handle) stuff you might encounter as a programmer and high level stuff (challenging) as well. We don't know what you really want to do next in life (or what you have done so far) so we can't say if you are ready or aren't ready. Skill build up when you use them and learn from others who possess them. Game development is too wide a subject to make any observations about ones readiness without any specificities about what that individual wishes to do and what he is already capable of. Aug 22 comment How can I detect a long press then activate an animation? You save the time when the screen is first touched, reset when it's released and each frame when the screen is still touched you check how long has it been since the saved time. Aug 22 accepted Connecting 3d corridors created by procedural generation? Aug 22 comment Connecting 3d corridors created by procedural generation? Never mind the previous comment, got it now. :) Aug 22 comment Connecting 3d corridors created by procedural generation? @wondra This is one brilliant idea! There could be a limited set of connectors and the corridors could be interpolated to suit that connector. Aug 21 revised How to capture video of my mobile game? added 538 characters in body Aug 21 answered How to capture video of my mobile game? Aug 21 comment How to capture video of my mobile game? It is pretty straight forward. Does not make perfect sense but can't say it won't work. The general idea is streaming to the web like twich.tv and then record it on the pc. Aug 21 comment Procedural Dungeon Generation: Is there a simple algorithm to make sure all of these rooms get connected using minimal corridors? @JellevanCampen Thanks. ;) You may have two isolated connected components. So you'd probably want to use union find or check with BFS if the two nodes are connected.