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merge with zehelvion@gmail.com


3m
revised Location of “units” in Code
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revised Location of “units” in Code
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answered Location of “units” in Code
3h
revised Is there a way to prevent the user from playing the game simultaneously on 2 devices
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3h
comment Is there a way to prevent the user from playing the game simultaneously on 2 devices
@Prodigga Why can't you "actively" disconnect a user? Just have the client ping a "are we good" request every 5 seconds and if the server sees someone new connected with that identity, it tells the old one it's time to break up; polling, it's that simple. Most MMOs use it.
3h
comment Is there a way to prevent the user from playing the game simultaneously on 2 devices
Let me know if this makes sense and if you need more details.
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revised Is there a way to prevent the user from playing the game simultaneously on 2 devices
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answered Is there a way to prevent the user from playing the game simultaneously on 2 devices
7h
comment Are there any hex tile sizes where both width and height are integers?
That must be quite a yak, since its fleece go on and on when represented decimally and never repeat the same pattern (really) . I didn't remember that reference from Ren & Stimpy; it's good to know. :)
7h
comment Are there any hex tile sizes where both width and height are integers?
@PieterGeerkens :) thanks, I managed to remember half of it (from Calculus 1) but then found it was explained real well well in wiki.
7h
comment Best programming language for game development?
Use a strong Engine that's been battle tested and then pick the flavor of language that works with it that your prefer. Languages are just a way to tell the machine to do simple things. In my opinion it's not a language but a library and API that are "best" for making games because a library could help leverage existing code used to do complex things, simply.
7h
comment How do I prevent receiving data from the network from dropping rendering frames in a multiplayer game?
Could you elaborate about game mechanics? You mention things like "the first time the client needs to know about that entity" specifically, can that time be predicted in advance (with some room for a false positive) so that you could prepare and break down that process in advance to save on processing? Did you already solve the problem you were facing?
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revised Are there any hex tile sizes where both width and height are integers?
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revised 2D Bullets / particles in parallax
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comment 2D Bullets / particles in parallax
Hi, what you need is say the center of the screen is 0, 0 and the average depth of a bullet is 1. Check the distance of the bullet from the center and get a 2d vector (x, y), multiply that by 1 / depth and add it back to the center of the screen.
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comment Are there any hex tile sizes where both width and height are integers?
@SeanD Good point, computers store a close rational approximation of irrational numbers. In fact, for most rational numbers, computers store a close rational approximation also. So you could have a "perfect" hexagon in terms of the limited computer precision. We can only store 2^(numOfBits) of possible numbers within memory and there is an infinite amount of rational numbers between 0 .. 1, let alone irrational numbers of which there is greater infinite amount.
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answered Are there any hex tile sizes where both width and height are integers?
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answered what is the name for the category of game that use a real time clock as the game time like die2nite.com
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comment Are there any hex tile sizes where both width and height are integers?
@SeanD Any number represented as a double or a float is a rational number. I don't see where you are going with this?
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comment Are there any hex tile sizes where both width and height are integers?
If you're a curious type then by all means read this where it says "Proof by infinite descent". Just Ctrl + f to find it.