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5h
comment How can I determine the number of pixels drawn within a predefined shape on the screen?
Can you use a snap shot? Break the shape to triangles? What tools do you have at your disposal?
13h
answered How would a game-state snapshot system be implemented for networked real-time games?
Dec
19
comment How would a game-state snapshot system be implemented for networked real-time games?
What kind of game are attempting to construct? The network setup depends heavily on the type of game you are making. A RTS does not behave like a FPS in terms of networking.
Dec
9
comment Are completely dumb client multiplayer games feasible?
Hi @user2813274 I think I mentioned that compressing just in time isn't viable in #3 in my answer. Besides compression, rendering costs are absurdly high. There are many reasons why not to do it. I listed a few. It is not impossible technologically. It is simply absurd.
Nov
29
answered Are completely dumb client multiplayer games feasible?
Nov
16
answered Scripting vs Programming
Nov
16
answered How do you move a sprite in sub-pixel increments?
Nov
16
comment How do you move a sprite in sub-pixel increments?
The only thing you could do is bilinear filtering.
Nov
16
comment Scripting APIs and scripting to make games
Yeah, that is correct. But the name that appears on my Facebook account is Arthur W. White.
Nov
12
comment “Game Property Values” for online game on Database or somewhere else?
@Textmode You mean it's not plain because it uses a format that could be parsed later? Well, it's as plain as it gets imho. You could use a JSON if you need flexibility and wish to store arrays for some reason. (like a list of powers for a specific level or what not)
Nov
11
comment web based networked game physics efficiency
The rule of thumb is not to optimize unless you have to.
Nov
11
comment web based networked game physics efficiency
If you need to write a prototype for a C++ server there's good info on BeeJ's Guide But for playtesting purposes, any working implementation should be fine.
Nov
11
comment web based networked game physics efficiency
I think you should check, it could depend on your server's load and hardware since it's a finite task (each frame). If the server is sufficiently powerful, it might work. The question is, how many players would need this service at the same time? Obviously, if a lot of players are going to be using the service at the same time, you may see a considerable boost. I am not deeply familiar with JavaScript interpretation but I know that with PHP (for instance) a lot has been done (namely by FaceBook) to allow PHP to run at amazing speeds.
Nov
11
comment How do I handle game lag due to background apps
@v.oddou This is getting conversationy. I think there might be a serious issue in the implementation. I have played and developed on several platforms and any serious slowdown in a simple single player platformer is unacceptable and is likely the result of a mistake on the developers side. Run any "serious" platformer game on any device and see how many processes you need to run in the background before it begins to lag. I just don't see it as common issue that occurs on modern devices.
Nov
11
comment Do you need Visual C 2013 to compile Unreal 4?
answers.unrealengine.com/questions/1769/… Yup, you need 2012 or 2013, preferably 2013. But remember afaik you don't need to compile it in order to use it for various purposes.
Nov
11
asked Do you need Visual C 2013 to compile Unreal 4?
Nov
11
comment How do I handle game lag due to background apps
@v.oddou I am 32 so I played ID Software's Quake in 96-99 and I'm familiar with network lag but I don't think that's the case this person is describing. I disagree about "small platformers", there is no reason why they would lag severely. I never experienced the issue with any platformer I ever played. In fact the only way I could get a platformer to lag is by running other processes in the background intentionally.
Nov
10
comment How do “procedural” and “random” generation differ?
While procedural generation doesn't have to be random, I haven't heard of any game that boasts procedural generation and isn't using some kind of function to get predictable or unpredictable noise.
Nov
10
answered web based networked game physics efficiency
Nov
10
comment Adding smooth round Bézier curve corners in unreal editor?
Hi @Byte56 Well, what I am doing right now is wasting time by creating hollow cylinders and stretching them. I am looking for a solution that simply lets me pick three points (start point, control point and end point) and then lets me pick a height and thickness; the result should be a bezier wall. I found this but right now it smells like I need a plugin.