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Arthur Wulf White
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May 18 at 19:08
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2,715
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11 months
20
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May 18 at 19:08
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81
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11
How to decide how much to charge for development?
11
Is it unprofessional to leave game resources to the open eye?
8
Fast, accurate 2d collision
8
Making an efficient collision detection system
8
Do 3d assets cost a lot more than 2d?
7
How does one save a procedural world?
7
Rotate Body From Corner
6
'Spring' physics
6
Generating random tunnels
6
game engine done, ideas missing
5
What's the difference between mesh and a model?
4
how to keep display tick rate steady when using continuous collision detection?
4
How is an HTML5 game sold?
4
How to implement curved movement while tracking the appropriate angle?
4
How to achieve highly accurate car physics such as Liveforspeed?
4
Preventing item duplication?
3
Game programming and quantity of timers
3
Now that Device Central is dead, how can I test my Flash Lite applications?
3
Finding shapes in 2D Array, then optimising
3
Is it possible to make/translate a 3d engine to ruby on rails?
3
Is it possible to map mouse coordinates to isometric tiles with this coordinate system?
3
How to code Time Stop or Bullet Time in a game?
3
Why does my game loop speed vary on different platforms with the same hardware?
3
Collision detection with curves
3
How can you put all images from a game to 1 file?
3
PHP Browser Game Question - Pretty General Language Suitability and Approach Question
3
How to use music in a simple game?
2
What animation technique is used in 'Dont Starve'?
2
XNA move from start position to target position exactly in 3D
2
How to use Pixel Bender (pbj) in ActionScript3 on large Vectors to make fast calculations?
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