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Arthur Wulf White
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May 18 at 19:08
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2,740
reputation
bio
website
visits
member for
1 year
1
22
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location
seen
May 18 at 19:08
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98
Revisions
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Nov
24
revised
Prevent collisions between mobs/npcs/units piloted by computer AI : How to avoid mobile obstacles?
added 225 characters in body
Nov
23
revised
What animation technique is used in 'Dont Starve'?
deleted 95 characters in body
Nov
14
revised
Splitting Graph into distinct polygons in O(E) complexity
added 53 characters in body
Nov
8
revised
Moving CW or CCW?
Added image
Oct
22
revised
Read only array, deep copy or retrieve copies one by one? (Performance and Memory)
deleted 52 characters in body
Oct
21
revised
Read only array, deep copy or retrieve copies one by one? (Performance and Memory)
added 645 characters in body
Oct
14
revised
'Spring' physics
added 38 characters in body
Oct
14
revised
'Spring' physics
added 736 characters in body
Oct
14
revised
'Spring' physics
added 736 characters in body
Oct
14
revised
'Spring' physics
added 147 characters in body
Oct
14
revised
Polygonal Triangulation - algorithm with O(n log n) complexity
edited title
Oct
14
revised
'Spring' physics
added 278 characters in body
Oct
14
revised
Fast, accurate 2d collision
added 1320 characters in body
Oct
14
revised
'Spring' physics
added 444 characters in body
Oct
14
revised
Determining a point that reached another point
added 447 characters in body
Oct
14
revised
Fast, accurate 2d collision
deleted 195 characters in body
Oct
14
revised
Fast, accurate 2d collision
added 90 characters in body
Oct
14
revised
Game programming and quantity of timers
I added a thorough explaination
Oct
13
revised
2d game view camera zoom, rotation & offset using 'Filter' / 'Shader' processing?
added 1358 characters in body
Oct
13
revised
How to use Pixel Bender (pbj) in ActionScript3 on large Vectors to make fast calculations?
Added workaround
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