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Nov
24
revised Prevent collisions between mobs/npcs/units piloted by computer AI : How to avoid mobile obstacles?
added 225 characters in body
Nov
23
revised What animation technique is used in 'Dont Starve'?
deleted 95 characters in body
Nov
14
revised Splitting Graph into distinct polygons in O(E) complexity
added 53 characters in body
Nov
8
revised Moving CW or CCW?
Added image
Oct
22
revised Read only array, deep copy or retrieve copies one by one? (Performance and Memory)
deleted 52 characters in body
Oct
21
revised Read only array, deep copy or retrieve copies one by one? (Performance and Memory)
added 645 characters in body
Oct
14
revised 'Spring' physics
added 38 characters in body
Oct
14
revised 'Spring' physics
added 736 characters in body
Oct
14
revised 'Spring' physics
added 736 characters in body
Oct
14
revised 'Spring' physics
added 147 characters in body
Oct
14
revised Polygonal Triangulation - algorithm with O(n log n) complexity
edited title
Oct
14
revised 'Spring' physics
added 278 characters in body
Oct
14
revised Fast, accurate 2d collision
added 1320 characters in body
Oct
14
revised 'Spring' physics
added 444 characters in body
Oct
14
revised Determining a point that reached another point
added 447 characters in body
Oct
14
revised Fast, accurate 2d collision
deleted 195 characters in body
Oct
14
revised Fast, accurate 2d collision
added 90 characters in body
Oct
14
revised Game programming and quantity of timers
I added a thorough explaination
Oct
13
revised 2d game view camera zoom, rotation & offset using 'Filter' / 'Shader' processing?
added 1358 characters in body
Oct
13
revised How to use Pixel Bender (pbj) in ActionScript3 on large Vectors to make fast calculations?
Added workaround