157 reputation
17
bio website
location Greece
age 20
visits member for 2 years, 6 months
seen Dec 3 at 11:49

Sep
23
comment How can I create a contrail effect for a spaceship in motion?
That's a nice answer.
Sep
23
accepted How can I create a contrail effect for a spaceship in motion?
Sep
23
comment How can I create a contrail effect for a spaceship in motion?
@Ordous ,interesting post but the math look like Chinese to me :( .
Sep
23
comment How can I create a contrail effect for a spaceship in motion?
Oh the problem is not really the gradient but how It will follow the player ,I don't want it to be always straight behind the player but to just follow him and curve when the player changes direction like if the player was leaving a trail.But thanks for the answer.
Sep
23
revised How can I create a contrail effect for a spaceship in motion?
added 77 characters in body
Sep
23
comment How can I create a contrail effect for a spaceship in motion?
@MartinFrank oh i didn't thought there will be a problem spotting the tail ,its the thick line behind the player.But I don't think its very different from tail behind the "mercedes star".The game is "Geometry wars : dimensions"
Sep
23
asked How can I create a contrail effect for a spaceship in motion?
Aug
18
revised Calculate velocity of a bullet ricocheting on a circle
added 32 characters in body
Aug
18
comment Calculate velocity of a bullet ricocheting on a circle
Some explain for the downvotes ?
Aug
18
revised Calculate velocity of a bullet ricocheting on a circle
added 449 characters in body
Aug
18
accepted Calculate velocity of a bullet ricocheting on a circle
Aug
17
comment Calculate velocity of a bullet ricocheting on a circle
@wondra just the direction.Well many years have passed since elementary :)
Aug
17
asked Calculate velocity of a bullet ricocheting on a circle
Jul
25
awarded  Excavator
Jul
25
revised LibGDX - Check if currently on Android/Desktop
changed the method name
Jul
25
suggested approved edit on LibGDX - Check if currently on Android/Desktop
Jul
21
comment Blood particles system,join particles
for something like 100-200 particles on a mobile device ,this is way way more faster than rendering to texture , applying a relative complex shader(for a mobile gpu) on it and then rendering the texture back to screen.
Jul
21
comment Blood particles system,join particles
This sounds easy to do and have much better performance than using shaders with edge detection as wondra suggested.
Jul
21
accepted Blood particles system,join particles
Jul
21
asked Blood particles system,join particles