| bio | website | juliosepia.com |
|---|---|---|
| location | Santiago, Chile | |
| age | 26 | |
| visits | member for | 2 years, 10 months |
| seen | Apr 7 at 2:36 | |
| stats | profile views | 35 |
Jack-of-all-trades former game programmer. I currently work for a web design and development agency.
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Jan 27 |
awarded | Enlightened |
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Oct 15 |
awarded | Popular Question |
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Aug 14 |
awarded | Yearling |
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Jul 19 |
revised |
Hover Craft Algorithm changed min() to max() by a commenter's suggestion |
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Jul 19 |
comment |
Hover Craft Algorithm You're right, silly me, I always mess up the signs. Should be max. I'll fix it when I get on a computer. |
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Jul 18 |
awarded | Nice Answer |
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Jul 16 |
comment |
How do I avoid “too” lucky / unlucky streaks in random number generation? That's quite clever and doesn't have the limitations of arrays. I understand Kylotan's suggestion, which is to initialize samples at its maximum value (in this case, 100) from the start. That way, it doesn't take 99 iterations for the RNG to stabilize. Either way, the one disadvantage I can see with this method is that it does not guarantee fairness, it simply ensures a constant average. |
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Jul 16 |
revised |
Hover Craft Algorithm improved formatting |
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Jul 16 |
comment |
Hover Craft Algorithm Thank you! This is off-topic, but where can I find the official policy on when/whether an answer should be made community wiki? I searched in SO meta, but I could only find information relating to cw'ing questions. |
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Jul 16 |
comment |
Hover Craft Algorithm Sorry about the verbosity, I just wanted to make sure I left nothing unexplained. I'm making it community wiki in case anyone wants to make it more concise. |
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Jul 16 |
answered | Hover Craft Algorithm |
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Jul 16 |
revised |
How to properly simulate object aproximation towards camera in 2D? added 40 characters in body |
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Jul 16 |
answered | How to properly simulate object aproximation towards camera in 2D? |
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Jul 15 |
comment |
How can I develop a Lights Out solving algorithm? I think what he wants is an AI algorithm that solves the game. I would suggest looking into backtracking. |
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Jul 3 |
comment |
How to perform efficient 2D picking in HTML5? Understood. Hardware acceleration cannot be counted on in HTML5 and a game with millions of entities would probably be too slow to run anyway, but thanks for satisfying my curiosity. And I'm aware of the "make games not engines" saying, but my company is both selling the engine and making games with it ;) It's still good advice though. |
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Jun 28 |
comment |
How to perform efficient 2D picking in HTML5? Thank you, I guess a linear search should do. I was in doubt as to whether there was a better option, but sometimes I forget that simpler is usually better. |
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Jun 28 |
accepted | How to perform efficient 2D picking in HTML5? |
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Jun 28 |
comment |
How to perform efficient 2D picking in HTML5? Thanks for the suggestion. I'm making a library, so I can't give you an estimation of how many objects I'll have on screen, it.depends on the game. Out of curiosity, would your response be any different if I was dealing with, say, a million pickable objects on screen? (obviously not a desirable case) |
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Jun 24 |
asked | How to perform efficient 2D picking in HTML5? |
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Mar 30 |
answered | HTML5 mobile game development vs. native game apps |