566 reputation
317
bio website juliosepia.com
location Santiago, Chile
age 28
visits member for 4 years, 4 months
seen Dec 9 at 4:23

Jack-of-all-trades former game programmer. I currently work for a web design and development agency.


Jul
2
awarded  Curious
Dec
16
awarded  Nice Question
Jul
17
awarded  Popular Question
Jan
27
awarded  Enlightened
Oct
15
awarded  Popular Question
Aug
14
awarded  Yearling
Jul
19
revised Hover Craft Algorithm
changed min() to max() by a commenter's suggestion
Jul
19
comment Hover Craft Algorithm
You're right, silly me, I always mess up the signs. Should be max. I'll fix it when I get on a computer.
Jul
18
awarded  Nice Answer
Jul
16
comment How do I avoid “too” lucky / unlucky streaks in random number generation?
That's quite clever and doesn't have the limitations of arrays. I understand Kylotan's suggestion, which is to initialize samples at its maximum value (in this case, 100) from the start. That way, it doesn't take 99 iterations for the RNG to stabilize. Either way, the one disadvantage I can see with this method is that it does not guarantee fairness, it simply ensures a constant average.
Jul
16
revised Hover Craft Algorithm
improved formatting
Jul
16
comment Hover Craft Algorithm
Thank you! This is off-topic, but where can I find the official policy on when/whether an answer should be made community wiki? I searched in SO meta, but I could only find information relating to cw'ing questions.
Jul
16
comment Hover Craft Algorithm
Sorry about the verbosity, I just wanted to make sure I left nothing unexplained. I'm making it community wiki in case anyone wants to make it more concise.
Jul
16
answered Hover Craft Algorithm
Jul
16
revised How to properly simulate object aproximation towards camera in 2D?
added 40 characters in body
Jul
16
answered How to properly simulate object aproximation towards camera in 2D?
Jul
15
comment How can I develop a Lights Out solving algorithm?
I think what he wants is an AI algorithm that solves the game. I would suggest looking into backtracking.
Jul
3
comment How to perform efficient 2D picking in HTML5?
Understood. Hardware acceleration cannot be counted on in HTML5 and a game with millions of entities would probably be too slow to run anyway, but thanks for satisfying my curiosity. And I'm aware of the "make games not engines" saying, but my company is both selling the engine and making games with it ;) It's still good advice though.
Jun
28
comment How to perform efficient 2D picking in HTML5?
Thank you, I guess a linear search should do. I was in doubt as to whether there was a better option, but sometimes I forget that simpler is usually better.
Jun
28
accepted How to perform efficient 2D picking in HTML5?