218 reputation
29
bio website
location Brazil
age 19
visits member for 1 year, 10 months
seen Apr 6 at 19:02

Sep
21
comment How do I separate model positions from view positions in MVC?
I don't think MVC is a good choice for development of games.
Jul
25
answered Scrolling Box2D DebugDraw
Jul
25
comment Determining player.isFalling() through change of y?
Using this method, would be interesting to check if the jump key was pressed when the player was falling, and if it was pressed like 200ms before touching the ground, call jump() again.
Jul
22
comment How does one save a procedural world?
@Marton Infinity is not abandoned. =)
Jun
18
awarded  Constituent
Jun
18
awarded  Caucus
Jun
11
awarded  Yearling
May
8
comment How much is java used in 2d/3d indie games? (before/after Minecraft)
Runescape is abandoning Java by WebGL, in exchange of much more sophisticated graphics for RuneScape: news.cnet.com/8301-1023_3-57580221-93/…
Apr
22
comment How to do branching dialogue in javascript
This video can give you some ideas: youtube.com/watch?v=XM2t5H7kY6Y
Apr
14
comment Simultaneous game states
+1 For remembering the gambits from FF XII
Apr
4
comment Which features belong to the engine and which ones to a game?
@BogdanMarginean It's not out of context, the context of a comment is what is being commented, in this case, the answer, which contains the rest.
Apr
4
awarded  Commentator
Apr
4
comment Which features belong to the engine and which ones to a game?
+1 - just start making games without worrying too much about the "engine"
Apr
3
comment What available multiplatform languages are there available for 2D games
For Lua, there is Löve too.
Apr
3
comment How can I move an enemy towards a player in AndEngine?
Search for Steering Behaviors, here a serie of articles about the topic: Understanding Steering Behaviors
Apr
2
comment Sharing VBO with multiple objects and fixed size buffer data
@NtscCobal, hm, but probably this is going to be even worse. Well, I think I should create a new quesion. :)
Apr
2
awarded  Citizen Patrol
Apr
2
awarded  Critic
Mar
31
comment Sharing VBO with multiple objects and fixed size buffer data
And what about objects that does change vertices, for example, an arc that is rendered/generated each frame with differents values for startingAngle and sweepAngle?
Mar
31
asked Proper way to maintain Vertex Buffer Objects