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visits member for 4 years, 1 month
seen Aug 5 at 16:52

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2
awarded  Curious
Jun
4
awarded  Popular Question
Feb
12
awarded  Notable Question
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awarded  Popular Question
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28
awarded  Notable Question
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14
awarded  Yearling
Aug
3
awarded  Popular Question
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16
awarded  Good Question
Jan
3
awarded  Popular Question
Dec
31
awarded  Commentator
Dec
31
comment Make object follow mouse angle?
Do you mean make the paddle move around the circle depending on the mouse's horizontal or vertical position? Or do you mean make the paddle move to the closest point on the circle to the mouse position?
Dec
26
awarded  Popular Question
Dec
22
accepted Why use random numbers when it comes to rewards and stats?
Dec
22
comment Why use random numbers when it comes to rewards and stats?
I think this answers my question. I think it makes more sense that a lot of developers add them just because others have before them back to D&D. Thanks.
Dec
22
awarded  Popular Question
Dec
21
awarded  Nice Question
Dec
21
comment Why use random numbers when it comes to rewards and stats?
The concepts in the video do get close to what I am looking for, but it is more about conditioning players to think they enjoy a game by controlling a reward "schedule". The skinner box shows that animals/humans can be conditioned to make certain decisions. I don't think it really says much about randomizing very specific game values like attack damage or the range of gold loot from a certain monster.
Dec
21
asked Why use random numbers when it comes to rewards and stats?
Dec
20
awarded  Nice Question
Nov
20
comment Moving two objects proportionally
Is the game time being taken into consideration in ObjB.VelocityY? If the time since the last frame is in the calculation, then the rate can be set to units/sec rather than 0.001f per frame. EG: ObjA.Pos += 0.1f * ObjB.VelocityY * deltaTime;