| bio | website | |
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| location | ||
| age | ||
| visits | member for | 1 year, 2 months |
| seen | 2 hours ago | |
| stats | profile views | 42 |
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1d |
awarded | Constituent |
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1d |
awarded | Caucus |
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Apr 3 |
awarded | Yearling |
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Jan 26 |
suggested | suggested edit on Is a programmer liable for copyright infringement in other people's mods to his games? |
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Jan 24 |
accepted | Is a programmer liable for copyright infringement in other people's mods to his games? |
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Jan 23 |
comment |
Is a programmer liable for copyright infringement in other people's mods to his games? nice answer, +1 |
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Jan 23 |
comment |
Is a programmer liable for copyright infringement in other people's mods to his games? @TrevorPowell >you should only ask "practical, answerable questions(...)" How isn't it practical? And looks like it's pretty much answerable if we have 3 reasonable, upvoted answers around here. Do you want to say that it doesn't matter if a question is actually good and interesting - only if the author states that it's fictional, it suddenly becomes useless for the community? How do you know how many questions asked here depict fictional problems? I only added the note to remain clear of any accusations. |
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Jan 22 |
comment |
Is a programmer liable for copyright infringement in other people's mods to his games? just a little note: the question is entirely hypothetical.. |
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Jan 22 |
revised |
Prevent players from wallhacking in an online FPS? formatting |
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Jan 17 |
comment |
Is a programmer liable for copyright infringement in other people's mods to his games? Why the downvote? |
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Jan 17 |
revised |
From release to business formatting, grammar |
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Jan 17 |
revised |
Is a programmer liable for copyright infringement in other people's mods to his games? fixed grammar, improved formatting |
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Aug 24 |
comment |
VBO and gl*Pointer management practises? then good thing I'm actually interested in fps'es, too. |
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Aug 24 |
revised |
VBO and gl*Pointer management practises? edited body |
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Aug 24 |
revised |
VBO and gl*Pointer management practises? added 4 characters in body |
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Aug 24 |
revised |
VBO and gl*Pointer management practises? added image to illustrate the idea |
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Aug 23 |
comment |
GLSL, all in one or many shader programs? see stackoverflow.com/questions/4649801/… |
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Aug 19 |
awarded | Critic |
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Aug 16 |
comment |
what is the name of the group of properties: position, velocity, acceleration, rotation how about "point", assuming that the class is in sort of physics namespace, so it'd look like physics::point. You may also consider physics::motion, physics::object, and "xxxxxx" would be simply "state". |
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Aug 15 |
revised |
Texture packing algorithm added 3 characters in body |