297 reputation
211
bio website
location
age
visits member for 1 year, 2 months
seen 2 hours ago
stats profile views 42

1d
awarded  Constituent
1d
awarded  Caucus
Apr
3
awarded  Yearling
Jan
26
suggested suggested edit on Is a programmer liable for copyright infringement in other people's mods to his games?
Jan
24
accepted Is a programmer liable for copyright infringement in other people's mods to his games?
Jan
23
comment Is a programmer liable for copyright infringement in other people's mods to his games?
nice answer, +1
Jan
23
comment Is a programmer liable for copyright infringement in other people's mods to his games?
@TrevorPowell >you should only ask "practical, answerable questions(...)" How isn't it practical? And looks like it's pretty much answerable if we have 3 reasonable, upvoted answers around here. Do you want to say that it doesn't matter if a question is actually good and interesting - only if the author states that it's fictional, it suddenly becomes useless for the community? How do you know how many questions asked here depict fictional problems? I only added the note to remain clear of any accusations.
Jan
22
comment Is a programmer liable for copyright infringement in other people's mods to his games?
just a little note: the question is entirely hypothetical..
Jan
22
revised Prevent players from wallhacking in an online FPS?
formatting
Jan
17
comment Is a programmer liable for copyright infringement in other people's mods to his games?
Why the downvote?
Jan
17
revised From release to business
formatting, grammar
Jan
17
revised Is a programmer liable for copyright infringement in other people's mods to his games?
fixed grammar, improved formatting
Aug
24
comment VBO and gl*Pointer management practises?
then good thing I'm actually interested in fps'es, too.
Aug
24
revised VBO and gl*Pointer management practises?
edited body
Aug
24
revised VBO and gl*Pointer management practises?
added 4 characters in body
Aug
24
revised VBO and gl*Pointer management practises?
added image to illustrate the idea
Aug
23
comment GLSL, all in one or many shader programs?
see stackoverflow.com/questions/4649801/…
Aug
19
awarded  Critic
Aug
16
comment what is the name of the group of properties: position, velocity, acceleration, rotation
how about "point", assuming that the class is in sort of physics namespace, so it'd look like physics::point. You may also consider physics::motion, physics::object, and "xxxxxx" would be simply "state".
Aug
15
revised Texture packing algorithm
added 3 characters in body