| bio | website | |
|---|---|---|
| location | ||
| age | ||
| visits | member for | 1 year |
| seen | Jun 15 at 6:18 | |
| stats | profile views | 0 |
|
Feb 18 |
awarded | Teacher |
|
Feb 18 |
answered | EXTREMELY Confused Over “Constant Game Speed Maximum FPS” Game Loop |
|
Feb 18 |
comment |
EXTREMELY Confused Over “Constant Game Speed Maximum FPS” Game Loop While loop seems correct and incrementing next_game_tick is there for that. It is there to keep simulation running at constant speed on slower and faster hardware. Running the rendering code "as fast as possible" (or faster than physics anyway) makes sense only when there is interpolation in rendering code to make it more smooth for fast objects etc (end of the article), but that is just wasted energy if it is rendering more than what whatever output device (screen) is able to show. |
|
Oct 5 |
awarded | Supporter |