| bio | website | |
|---|---|---|
| location | ||
| age | ||
| visits | member for | 1 year |
| seen | Aug 14 '12 at 16:16 | |
| stats | profile views | 2 |
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Aug 13 |
accepted | Collision Detection Problems |
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Aug 8 |
accepted | 2D Tile Based Particle Collisions |
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Aug 8 |
comment |
2D Tile Based Particle Collisions I want the particles to collide with the tiles. So particle-object. I will worry about particle-particle collisions later. |
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Aug 7 |
comment |
2D Tile Based Particle Collisions Yeah I've tried searching around but just couldn't find any particle or tiny object oriented collision detection sources. |
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Aug 7 |
asked | 2D Tile Based Particle Collisions |
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Jul 7 |
accepted | 2D Tile Based Collision Detection |
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Jul 7 |
asked | 2D Tile Based Collision Detection |
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Jun 9 |
awarded | Student |
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Jun 9 |
comment |
Optimization and Saving/Loading Ok I have a better understanding now thanks. |
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Jun 9 |
awarded | Scholar |
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Jun 9 |
comment |
Optimization and Saving/Loading I should have made this more clear but the world is a 2D array of Tile. |
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Jun 9 |
accepted | Optimization and Saving/Loading |
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Jun 9 |
comment |
Optimization and Saving/Loading Ok I see. Quick question though should I do the same thing and have a switch case statement for something like if the tile does damage or the amount of damage it does or anything else where each tile needs specific data? |
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Jun 9 |
asked | Optimization and Saving/Loading |
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Jun 8 |
comment |
Collision Detection Problems No that couldn't be it all the tile are completely flush with each other. |
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Jun 8 |
asked | Collision Detection Problems |