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2d
comment “Widget Gallery” for 3D engine
It seems to me, the answer would be along the lines of: for a 3D engine, a gallery of rendered, possibly animated, 3D models. The choice of what kind of rendering is implemented is huge (i.e. global/local illumination, ...), also what kind of animation (if any) is implemented... Just as widgets are usually drawn by a designer, so are 3D models. The difference is that 3D models are much more varied in constrast to widgets
2d
awarded  Tumbleweed
Oct
16
asked “Widget Gallery” for 3D engine
Sep
8
comment FPS camera specification
@KromStern I dislike most the upVector, I find it very lame. Also the viewing matrix contains a translation component, which can cause rendering artifacts, very lame indeed.
Sep
8
comment FPS camera specification
@KromStern I just don't like its interface, as regards FPSs. The function is generic, but I want it to be FPS-specific. Maybe propose a better method to construct a FPS viewing matrix?
Sep
8
comment FPS camera specification
@KromStern It is an old GLU function, AFAIK, and GLU is deprecated. Also, the interface is cumbersome, in my view.
Aug
5
comment How do I deal with floating-point error given a far-away camera?
Scaling is the wrong idea here. You lose precision, whenever you subtract 2 floats, that are close enough. You could make the world smaller, but that would be a limitation.
Aug
5
comment How do I deal with floating-point error given a far-away camera?
That may be true, but 1% > 0%. The issue is really a large world size. If the world is large the camera may stray "far" and one has to take that into account.
Aug
5
revised How do I deal with floating-point error given a far-away camera?
added 1 character in body
Aug
5
revised How do I deal with floating-point error given a far-away camera?
added 77 characters in body
Aug
5
revised How do I deal with floating-point error given a far-away camera?
deleted 17 characters in body
Aug
5
asked How do I deal with floating-point error given a far-away camera?
Aug
5
comment transformation before the perspective divide but after projecting perspectively
I need to test your claim. If I manage to make it work, I'll accept.
Aug
2
asked transformation before the perspective divide but after projecting perspectively
Jun
23
accepted projection and matrices
Jun
22
comment projection and matrices
@JoshPetrie here's something for your reading pleasure. Obviously you were wrong, but you're more concerned about me raising the flag again.
Jun
22
comment projection and matrices
@JoshPetrie This is what moderator flags are for. First the flag, then the meta-site.
Jun
21
awarded  Citizen Patrol
Jun
21
revised projection and matrices
edited body
Jun
21
revised projection and matrices
added 7 characters in body