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visits member for 2 years, 1 month
seen Jul 16 at 6:41

Jun
23
accepted projection and matrices
Jun
22
comment projection and matrices
@JoshPetrie here's something for your reading pleasure. Obviously you were wrong, but you're more concerned about me raising the flag again.
Jun
22
comment projection and matrices
@JoshPetrie This is what moderator flags are for. First the flag, then the meta-site.
Jun
21
awarded  Citizen Patrol
Jun
21
revised projection and matrices
edited body
Jun
21
revised projection and matrices
added 7 characters in body
Jun
21
comment projection and matrices
@badweasel Yeah, me likewise, but there are probably infinitely many such projections and I just want some examples, the more notable ones.
Jun
21
asked projection and matrices
May
28
comment Avoid double compression of resources
Once you know an algorithm (re)implementing it should be easy. A snap, not 2 weeks or a month. That's what I wanted to say. It's been around since the eighties, investing some time into it might be worthwhile.
May
28
comment Avoid double compression of resources
True, but once it's done it's done for multiple projects. If you reflect on the DEFLATE algorithm - it has stayed the same since the eighties. You'd be an old gramps, if you programmed then, but , if you knew the algorithm, you could, say, implement it on the GPU and enjoy super-fast decompression speeds across multiple projects.
May
28
awarded  Popular Question
May
28
comment Avoid double compression of resources
Doing something twice unnecessarily is a problem in itself. At least I've perceived it as such. But, of course, you're right with your suggestion as well. Both memory and decompression speed can be a problem, albeit not in this case, as I am not writing a commercial game.
May
27
awarded  Nice Question
May
27
comment Avoid double compression of resources
Sometimes one does not have a choice, as regards whether to use a .zip file or not. For example, on the android platform, the .apk is a .zip file, which may contain resources.
May
27
awarded  Scholar
May
27
accepted Avoid double compression of resources
May
27
awarded  Supporter
May
27
awarded  Student
May
27
asked Avoid double compression of resources
Apr
11
revised FPS camera specification
edited body