Reputation
Top tag
Next privilege 200 Rep.
See reduced ads
Badges
11
Impact
~2k people reached

  • 0 posts edited
  • 0 helpful flags
  • 15 votes cast
Sep
29
awarded  Autobiographer
Aug
3
revised FPS camera specification
added 172 characters in body
Mar
17
revised FPS camera specification
deleted 1 character in body
Oct
23
awarded  Tumbleweed
Sep
8
comment FPS camera specification
@KromStern I dislike most the upVector, I find it very lame. Also the viewing matrix contains a translation component, which can cause rendering artifacts, very lame indeed.
Sep
8
comment FPS camera specification
@KromStern I just don't like its interface, as regards FPSs. The function is generic, but I want it to be FPS-specific. Maybe propose a better method to construct a FPS viewing matrix?
Sep
8
comment FPS camera specification
@KromStern It is an old GLU function, AFAIK, and GLU is deprecated. Also, the interface is cumbersome, in my view.
Aug
5
comment How do I deal with floating-point error given a far-away camera?
Scaling is the wrong idea here. You lose precision, whenever you subtract 2 floats, that are close enough. You could make the world smaller, but that would be a limitation.
Aug
5
comment How do I deal with floating-point error given a far-away camera?
That may be true, but 1% > 0%. The issue is really a large world size. If the world is large the camera may stray "far" and one has to take that into account.
Aug
5
revised How do I deal with floating-point error given a far-away camera?
added 1 character in body
Aug
5
revised How do I deal with floating-point error given a far-away camera?
added 77 characters in body
Aug
5
revised How do I deal with floating-point error given a far-away camera?
deleted 17 characters in body
Aug
5
asked How do I deal with floating-point error given a far-away camera?
Aug
5
comment transformation before the perspective divide but after projecting perspectively
I need to test your claim. If I manage to make it work, I'll accept.
Aug
2
asked transformation before the perspective divide but after projecting perspectively
Jun
23
accepted projection and matrices
Jun
22
comment projection and matrices
@JoshPetrie here's something for your reading pleasure. Obviously you were wrong, but you're more concerned about me raising the flag again.
Jun
22
comment projection and matrices
@JoshPetrie This is what moderator flags are for. First the flag, then the meta-site.
Jun
21
awarded  Citizen Patrol
Jun
21
revised projection and matrices
edited body