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 Tumbleweed
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  • 0 posts edited
  • 0 helpful flags
  • 14 votes cast
Mar
8
awarded  Tumbleweed
Mar
1
revised How to do serialization in Cocos2d-x?
added 120 characters in body
Mar
1
asked How to do serialization in Cocos2d-x?
Feb
29
comment Need Help with Cocos2d Ver 3.3 AudioEngine
similar issue here with v3.10, I didn't bother to search for a solution because AudioEngine is still in it's experimental phase
Dec
14
asked What considerations should I be aware of when placing an Unreal project under source control?
Dec
2
asked How to get UE4 to correctly put my bundle identifier for iOS projects?
Nov
25
revised How can I change the dimensions of collision volumes showed in UE4's physics asset tool?
added 37 characters in body; edited title
Nov
25
asked How can I change the dimensions of collision volumes showed in UE4's physics asset tool?
Oct
29
accepted How do I expose a variable from a class in Unreal Engine 4 to blueprints?
Oct
29
comment How do I expose a variable from a class in Unreal Engine 4 to blueprints?
Ok, I'll try something like this, by the way, do you know where do I have to put those new clases in the project folder on a Mac?
Oct
29
revised How do I expose a variable from a class in Unreal Engine 4 to blueprints?
added 52 characters in body
Oct
29
asked How do I expose a variable from a class in Unreal Engine 4 to blueprints?
Oct
4
comment Do I still owe Epic royalties if I am not enrolled in the Unreal Engine subscription?
@JoshPetrie Thanks for the clarification, I'm gonna give the license a full read now that back in my laptop.
Oct
4
comment Do I still owe Epic royalties if I am not enrolled in the Unreal Engine subscription?
Could you please explain the part in the license about no royalty on the first $3,000.00 in gross revenue per calendar quarter, specially the part that says "per calendar quarter". For instance if one game has a revenue of $2000 in the first quarter, $4000 in the second quarter, and then $1000 in the third, do I need to make only one payment for 5% of $4000 in the second quarter? ...great answer.
Nov
10
answered Ease action to simulate a clank in a moving or rotating device near end of the trajectory
Nov
8
comment Ease action to simulate a clank in a moving or rotating device near end of the trajectory
@LaurentCouvidou I think the curve can be constructed from strait lines, because the smoothness would be hardly noticeable anyway.
Nov
8
revised Ease action to simulate a clank in a moving or rotating device near end of the trajectory
added 117 characters in body
Nov
8
comment Ease action to simulate a clank in a moving or rotating device near end of the trajectory
@SethBattin No, just a function t = myfunc(t) in pseudo code that have a graph like the one in the second image
Nov
8
asked Ease action to simulate a clank in a moving or rotating device near end of the trajectory
Jun
8
awarded  Yearling