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visits member for 1 year, 10 months
seen Mar 30 at 14:38

Jun
8
awarded  Yearling
Jan
28
awarded  Quorum
Jan
20
revised Stopping on a slope in Box2d
edited body
Jan
20
comment Stopping on a slope in Box2d
@Qqwy added some comments, and made the code more readable.
Jan
20
revised Stopping on a slope in Box2d
added 560 characters in body
Jan
18
revised Stopping on a slope in Box2d
added 1 characters in body
Jan
18
revised Stopping on a slope in Box2d
added 800 characters in body
Jan
18
answered Stopping on a slope in Box2d
Jan
17
awarded  Critic
Jan
17
comment How to use a mask texture with Kobold2D
Please see this tutorial.
Jan
16
answered Swaying Camera when Walking
Jan
16
revised How does braking assist of car racing games work?
added 13 characters in body
Jan
15
answered How does braking assist of car racing games work?
Jan
15
comment Professional game design documents
I wouldn't recommend to send your design, because some day you can find out your game being published even when they didn't hire you. Have you concidered to apply for game tester, then get a propotion to game desiner or other industry related role?
Jan
13
comment Stopping on a slope in Box2d
You might consider enabling limits for the revolute joint, and setting one or the two of them to the current rotation angle every game loop.
Jan
13
answered Keystone Correction using 3D-Points of Kinect
Jan
11
comment Separating Axis Theorem fails at certain angles
you're welcome!
Jan
11
comment Cocos2d and Body with few collision shapes using chipmunk
Did you solved the problem?
Jan
11
answered Making a 2D game with responsive resolution
Jan
11
revised Separating Axis Theorem fails at certain angles
added 1 characters in body