| bio | website | |
|---|---|---|
| location | ||
| age | ||
| visits | member for | 11 months |
| seen | Apr 7 at 2:54 | |
| stats | profile views | 15 |
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Jan 28 |
awarded | Quorum |
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Jan 20 |
revised |
Stopping on a slope in Box2d edited body |
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Jan 20 |
comment |
Stopping on a slope in Box2d @Qqwy added some comments, and made the code more readable. |
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Jan 20 |
revised |
Stopping on a slope in Box2d added 560 characters in body |
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Jan 18 |
revised |
Stopping on a slope in Box2d added 1 characters in body |
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Jan 18 |
revised |
Stopping on a slope in Box2d added 800 characters in body |
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Jan 18 |
answered | Stopping on a slope in Box2d |
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Jan 17 |
awarded | Critic |
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Jan 17 |
comment |
How to use a mask texture with Kobold2D Please see this tutorial. |
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Jan 16 |
answered | Swaying Camera when Walking |
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Jan 16 |
revised |
How does braking assist of car racing games work? added 13 characters in body |
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Jan 15 |
answered | How does braking assist of car racing games work? |
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Jan 15 |
comment |
Professional game design documents I wouldn't recommend to send your design, because some day you can find out your game being published even when they didn't hire you. Have you concidered to apply for game tester, then get a propotion to game desiner or other industry related role? |
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Jan 13 |
comment |
Stopping on a slope in Box2d You might consider enabling limits for the revolute joint, and setting one or the two of them to the current rotation angle every game loop. |
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Jan 13 |
answered | Keystone Correction using 3D-Points of Kinect |
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Jan 11 |
comment |
Separating Axis Theorem fails at certain angles you're welcome! |
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Jan 11 |
comment |
Cocos2d and Body with few collision shapes using chipmunk Did you solved the problem? |
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Jan 11 |
answered | Making a 2D game with responsive resolution |
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Jan 11 |
revised |
Separating Axis Theorem fails at certain angles added 1 characters in body |
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Jan 11 |
answered | Separating Axis Theorem fails at certain angles |