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Sep
7
awarded  Critic
Mar
31
awarded  Supporter
Jun
16
comment How do I determine which side of the player has collided with an object?
I don't think I understand that question. In my engine the only physics engine I use is Farseer and that is what I was referencing in my comment. Would you like for me to include a more indepth example in my answer?
Jun
9
comment How do I determine which side of the player has collided with an object?
I have not had a chance to do extensive testing on it, but it seems to work great on a rectangle shaped body. You may be right though - it might give wrong answers on more complex shapes - or even one that was created by a decomposer algorithm.
Jun
8
awarded  Teacher
Jun
8
answered How do I determine which side of the player has collided with an object?